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Scenario Encounter
Type
Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 6 Cards
The Woodland Realm (x1) 4
4
4
Forest.

While The Spiders' Ring is in the staging area, each Spider enemy gets +1 Threat

Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.

Return to Mirkwood (x4/x2)
3
2
Forest.

While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.

Beneath the Sands (x1)
Stage
3 A

Your search has led you far underground, to a large cavern full of giant spider eggs. Along the walls, you see the cocooned bodies of your friends bound with many strands. At the center of the chamber is the enormous brood mother. She glares at you through many bulbous eyes and a poisonous froth bubbles from her fangs. You must find a way to defeat her in order to rescue your friends.

When Revealed: The first player adds Brood Mother to the staging area. Each other player reveals an encounter card. Flip the Search objective to Off Track.

3 B
5

While there are at least 5 progress tokens on this stage, Brood Mother loses the text: "Cannot take damage."

Forced: After the Search objective is flipped to Off Track, remove all progress tokens from this stage.

This stage cannot be defeated while Brood Mother is in play. If the players defeat this stage, they win the game.

The Hobbit: On the Doorstep (x1)
Stage
4 A

Then the battle began. Some of the dwarves had knives, and some had sticks, and all of them could get stones; and Bilbo had his elvish dagger. Again and again the spiders were beaten off, and many of them were killed. But it could not go on for long. –The Hobbit

When Revealed: Add The Spider's Glade to the staging area.

4 B
3

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).

Progress cannot be placed on this stage while The Spider's Glade is in play.

Action: Spend 2 resources to ready an unconscious character you control.

If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.

The Wilds of Rhovanion (x1)
Stage
1 A

After several days of traveling through Mirkwood, you awaken suddenly in the night to see dozens of hungry eyes glaring at you from the darkness.

Setup: Set the Spiders of Mirkwood and Dol Guldur Orcs encounter sets aside, out of play. The first player takes control of Haldan and adds Searching for a Way Out to the staging area. Each player adds 1 Forest Spider to the staging area. Shuffle the encounter deck.

1 B
-

There is a bitter fight not only to drive back the spiders but to avoid being separated in the pitch black. When the first light of dawn rises to reveal your surroundings, you see only endless trees and no sign of your path. You begin searching about for some type of landmark to point you in the right direction.

Each player's threat cannot be reduced by player card effect.

Forced: After an enemy engages a player, raise that player's threat by 1.

The Wilds of Rhovanion (x1)
Stage
2 A

You've got a better idea of where you are, but you have unfortunately wandered too far north and into the territory of the giant spiders of Mirkwood.

When Revealed: Shuffle the Spiders of Mirkwood encounter set into the encounter deck. Then, reveal 1 encounter card per player.

2 B
-

You fight to keep the spiders at bay as you continue to search for landmarks or a better view of the forest to find your way out.

The first Spider enemy revealed each quest phase gains surge.

Forced: When a Spider enemy attacks and damages a character, that character cannot ready until the end of the round.