Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
8 Results Found

The Wastes of Eriador Nightmare (x1)

You are playing Nightmare mode.

Begin with the standard quest deck and encounter deck for The Wastes of Eriador scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 2x Northern Warg 1x White Warg 1x Sudden Darkness 1x North Downs 2x Eriador Wastes 1x Cold from Angmar 3x Biting Wind 1x Freezing Blast 1x Shrouded Hills 3x Rugged Country 2x Pressing Needs Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Wasts of Eriador encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Wastes of Eriador Nightmare (x5)
(45) 3 2 1 3
Creature.   Warg.  
While it is Night, Pack Hunters gets -30 engagement cost. Forced: When you engage Pack Hunters, search the top 5 cards of the encounter deck for a Warg enemy, and put it into play engaged with you (top 10 cards instead if it is Night). Shuffle the encounter deck.

The Wastes of Eriador Nightmare (x3)
6 (4)
Arnor.  
While it is Night, progress cannot be placed on Shrouded Wilderness. Travel: Flip the Time objective from Daybreak to Nightfall.

Shadow: Attacking enemy gets +1 Attack. Then, if it is Night, deal attacking enemy another shadow card.

The Wastes of Eriador Nightmare (x3)
3 (5)
Arnor.   Hills.  
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage. Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).

The Wastes of Eriador Nightmare (x3)

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")

Shadow: If it is Night, deal attacking enemy 2 additional shadow cards

The Wastes of Eriador Nightmare (x3)

When Revealed: Deal 1 damage to each questing character. If it is Night, discard an attachment from each character damaged by this effect.

Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).

The Wastes of Eriador Nightmare (x1)
(-)

When Revealed: If it is a Day, flip the Time objective to Nightfall, The Time objective cannot flip to Daybreak. Response: After an enemy is defeated, place 1 resource token on Make a Stand. Then, if there are 2 resource tokens per player on Make a Stand, or if there are no enemies in play, add Make a Stand to the victory display.

The Wastes of Eriador Nightmare (x1)
(8)

Surge. Forced: At the end of the round, remove X progress from the main quest, where X is the number of Warg enemies in play. Response: When this quest is defeated, discard a non-unique Warg enemy in the staging area.