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8 Results Found

The Watcher in the Water Nightmare (x1)

You are playing in Nightmare mode. While Doors of Durin is in play, The Watcher cannot be engaged. Forced: When a Tentacle enemy is destroyed, deal 1 damage to The Watcher if it is in play. The players cannot win the game unless both Doors of Durin and The Watcher are in the victory display.

Begin with the standard quest deck and encounter deck for The Watcher in the Water scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x The Watcher 2x Makeshift Passage 4x Black Uruks 3x Mountain Warg 2x Warg Lair Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Watcher in the Water encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Watcher in the Water Nightmare (x1)
(50) 4 7 7 21
Creature.   Tentacle.  
While The Watcher is in the staging area, it cannot be damaged by player card effects. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x3)
(46) 4 4 0 3
Tentacle.  
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Watcher in the Water Nightmare (x4)
(10) 2 5 1 4
Tentacle.  
Forced: After resolving an attack made by Choking Tentacle, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text: "Forced: After attached character readies. deal it 1 damage."

The Watcher in the Water Nightmare (x3)
3 (3)
Mountain.   Swamp.  
While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2 Defense.

Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.

The Watcher in the Water Nightmare (x3)
3 (5)
Swamp.  
Forced: After a player looks at one or more cards in the encounter deck, shuffle the encounter deck. Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.

The Watcher in the Water Nightmare (x2)
Tentacle.  
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.

The Watcher in the Water Nightmare (x3)
Tentacle.  
Surge. When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.