When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
When Revealed: Discard all non-treasure, non-objective attachments in play.
Shadow: The defending character gets -1
“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit
Goblin Axeman gets +1 for each Cave location in play.
Shadow: Defending character gets -1
Goblin Miners gets +1 for each Cave location in play.
Shadow: attacking enemy gets +1
Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.
If The Great Goblin is in the victory display, this card gains surge.
Shadow: attacking enemy gets +1 (+2 instead if The Great Goblin is in the victory display.)
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.
Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.
While The Goblins' Caves is the active location, Goblin enemies get +1
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."
"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit
X is the number of players in the game.
Forced: At the end of the round, remove X progress tokens from the current quest.
There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit
When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.
Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 until the end of the phase.
Shadow: attacking enemy is returned to the staging area after its attack resolves.
When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.
Shadow: Put this card on top of the encounter deck.
When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.
Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)
"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2.
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.
Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.
X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.
Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.
Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.
When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.
Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.
Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
When Revealed: Characters get -1 and cannot attack until the end of the round.
Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.
Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.