Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 123 of 123 Cards
The Hunt for the Dreadnaught (x1)
34 2 6 1 8
Corsair. Elite.

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.

The Hunt for the Dreadnaught (x1)
35 6 7 3 6
Corsair. Elite.

Archery 3. Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.

The Hills of Emyn Muil Nightmare (x3)
50 4 6 4 10 9 
Nameless.

Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.

If there is no active location, return Tunneling Nameless Thing to the staging area.

Into the Pit Nightmare (x2)
0 1 7 7 8 1 
Creature.

Surge.

Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.

The Redhorn Gate Nightmare (x2)
42 4 6 4 10 5 
Giant. Snow.

While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.

Forced: After Snow-Giant engages you, discard the ally you control with the highestWillpower

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Into Ithilien Nightmare (x2)
38 5 7 5 12 5 
Harad. Creature.

Cannot have attachments. Archery X.

X is the number of players in the game.

Mûmak Elite cannot take more than 3 damage each round.

Into Fangorn Nightmare (x2)
33 3 6 4 7 6 
Huorn.

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

Trouble in Tharbad Nightmare (x2)
50 3 6 4 6 6 
Orc. Spy.

While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.

Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.

The Antlered Crown Nightmare (x2)
32 4 6 3 8 6 
Dunland.

Cannot have attachments or take non-combat damage.

Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.

Deadmen's Dike Nightmare (x2)
34 4 6 3 8
Undead.

Cannot have attachments.

For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.

Across the Ettenmoors Nightmare (x2)
42 1 7 2 14 9 
Troll.

You cannot travel to a safe location while Scavenging Stone-troll has no damage on it.

While Scavenging Stone-troll is in the staging area, cards in each player's discard pule cannot leave that discard pile.

Voyage Across Belegaer Nightmare (x2)
40 3 7 3 8 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

The Fate of Númenor Nightmare (x2)
41 4 6 4 10 9 
Undead.

Forced: After attackers are declared during an attack against Guardian of the Golden King, look at the bottom card of the first player's deck. Choose and remove characters from the attack until only X or fewer characters are attacking, where X is the looked-at-card's printed cost (those characters do not ready).

Raid on the Grey Havens Nightmare (x1)
32 4 6 2 5 1 
Corsair.

For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.

The Thing in the Depths Nightmare (x3)
27 2 6 1 7 1 
Creature. Tentacle.

Grapple (fewest enemies grappled).

Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

The Drowned Ruins Nightmare (x2)
36 3 7 1 10 5 
Troll.

For each point of excess damage dealt by Undersea Cave Troll (damage that has been dealt beyond the remaining hit points of the character damaged by its attack) discard 1 resource from one of your objective-allies or from one of your heroes' resource pools.

Over the Misty Mountains Grim Nightmare (x1)
15 5 6 4 11
Goblin. Orc.

Progress cannot be placed on the current quest.

Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Flies and Spiders Nightmare (x3)
35 4 6 3 6
Creature. Spider.

Venom.

Attercop gets -1 engagement cost for each poison in play.

Poisoned characters cannot be declared as attackers or defenders against Attercop.

A Shadow of the Past Nightmare (x1)
40 5 6 4 8
Nazgûl.

Cannot have non-Morgul attachments.

Kham–l the Easterling gets -30 engagement cost while The One Ring is exhausted.

Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Kham–l the Easterling makes an immediate attack.

Helm's Deep Nightmare (x3)
48 4 8 2 8
Orc. Uruk-hai.

Toughness 2.

Cannot have attachments.

While Host of Isengard is in the staging area, it gains:"Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."

The Passage of the Marshes Nightmare (x3)
34 4 6 3 8
Undead.

Cannot have attachments.

The engaged player cannot reduce his threat.

Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.

Journey to the Cross-roads Nightmare (x2)
38 4 6 4 8
Harad.

Cannot have attachments or be placed under The Black Gate.

Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.

Shadow: Return attacking enemy to the staging area.