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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 151 - 165 of 165 Cards
The Hunt for the Dreadnaught (x1)
34 2 6 1 8
Corsair. Elite.

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.

The Hunt for the Dreadnaught (x1)
35 6 7 3 6
Corsair. Elite.

Archery 3. Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.

Conflict at the Carrock Nightmare (x1)
34 4 5 4 10 7 
Troll.

Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).

Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit

Conflict at the Carrock Nightmare (x1)
34 4 4 2 10 9 
Troll.

Forced: After Louis attacks, the defending player must raise his threat by 3.

While Louis is in the victory display, each Troll enemy gains,"Forced: After this enemy attacks, the defending player must raise his threat by 1."

Conflict at the Carrock Nightmare (x1)
34 3 4 2 10 7 
Troll.

Immune to player events.

While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".

Conflict at the Carrock Nightmare (x1)
34 2 5 3 10 6 
Troll.

Rupert'sDefense cannot be reduced.

While Rupert is in the victory display, theDefense of each Troll enemy cannot be reduced.

Conflict at the Carrock Nightmare (x1)
34 2 4 4 10 3 
Troll.

Cannot have player attachments.

While Stuart is in the victory display, each Troll enemy gets +1 Defense and gains "Cannot have player attachments."

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maurûl gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Drúadan Forest Nightmare (x1)
1 4 5 4 3 5 
Wose.

Dr–-buri-Dr– cannot take more than 1 damage each round.

While Dr–-buri-Dr– is in play, other Wose enemies get +1 Attack and +1 Defense

Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.

Escape from Mount Gram Nightmare (x1)
45 4 5 5 14 2 
Goblin. Orc.

Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.

Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.

Over the Misty Mountains Grim Nightmare (x1)
15 5 6 4 11
Goblin. Orc.

Progress cannot be placed on the current quest.

Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

A Shadow of the Past Nightmare (x1)
40 5 6 4 8
Nazgûl.

Cannot have non-Morgul attachments.

Kham–l the Easterling gets -30 engagement cost while The One Ring is exhausted.

Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Kham–l the Easterling makes an immediate attack.

The Uruk-hai Nightmare (x1)
24 4 5 2 4
Orc. Uruk-hai.

Toughness 1. Archery 2.

Forced: After Mauhúr attacks, increase the pursuit value by 1.

"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers

The Uruk-hai Nightmare (x1)
32 3 4 2 5
Orc. Uruk-hai.

Toughness 2.

While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.