Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 801 - 822 of 822 Cards
The Land of Shadow (x3)
1
2 

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers

The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Land of Shadow (x3)
1
1 

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy's Threat lower its Attack and Defense by the difference until the end of the phase.

For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

The Flame of the West (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

"I have no help to send, therefore I must go myself..."
–The Return of the King

The Flame of the West (x3)
4 2 2 2 3 5 ★ 5 
Gondor. Noble.

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

"We must gather all of the strength that we can find.
–The Return of the King

The Flame of the West (x3)
0
6 

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."
–ɐowyn, The Return of the King

The Mountain of Fire (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Gondor. Noble. Warrior.

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King

The Mountain of Fire (x1)
10 1 3 2 4 7 ★ 2 
Rohan. Noble. Warrior.

Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.
–The Return of the King

The Mountain of Fire (x3)
3
1 

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.

The Mountain of Fire (x3)
1
1 

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Mountain of Fire (x3)
1
5 
Condition.

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 Willpower +1 Attack +1 Defense and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King

The Mountain of Fire (x3)
1
2 
Item. Armor.

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Old Forest (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Ruins of Belegost (x1)
11 2 2 2 5 7 ★ 7 
Dwarf. Noble. Warrior.

Gimli gets +1 Attack for each damage token on him.

Fog on the Barrow-downs (x1)
12 2 3 2 5 7 ★ 7 
D·nedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Murder at the Prancing Pony (x1)
9 1 3 1 4 6 ★ 9 
Noble. Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

The Siege of Annúminas (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Noble. Ranger.

Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Wizard's Quest (x1)
12 3 3 1 5 7 ★ 2 
Noble. Noldor. Warrior.

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Escape from Khazad-dûm (x1)
9 3 1 2 3 6 ★ 10 
Noldor. Noble.

Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

Escape from Khazad-dûm (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Challenge of the Wainriders (x1)
Side
A

You cannot choose more than 1 starting hero.

Setup: Search your deck for an attachment with a printed cost of 1 and put it into play. Then, flip this card over.

”...the rule of no realm is mine, neither of Gondor nor any other, great or small. But all worthy things that are in peril as the world now stands, those are my card.“
–Gandalf, The Return of the King

Side
B

The first non-unique card you play each planning phase does not require a resource match.

Action: Exhaust this card and raise your threat by 1 to (choose two): Ready your starting hero, add 2 resources to your starting hero's resource pool, or heal 3 damage from your starting hero.

“...this shall be his great task, and maybe the end of his labours.”
–Elrond, The Fellowship of the Ring

The Land of Sorrow (x1)
Side
A

You cannot choose more than 2 heroes during setup.

Setup: Choose a non-neutral unique ally from your deck and put it into play. Add the sum of that ally's printed Willpower, Attack, Defense, and hit points to your starting threat. Then, flip this card over and attach it to that ally.

“I am a messenger of the King,” he said. “You are speaking to the King's friend, and one of the most renowned in all the lands of the West.”
–Pippin, The Return of the King

Side
B

Attached ally loses the ally card type and gains the hero card type.

Attached character cannot be readied more than once per phase.

Messenger of the King is immune to card effects while attached character is in play. If attached character leaves play, remove Messenger of the King from the game.