A Storm on Cobas Haven
(x1)

1A-B
(10)
Setup: Prepare the Corsair deck. Players prepare their fleet. Set each copy of Dol Amroth Warship aside, out of play. Search the encounter deck for Raider Flagship and 1 copy of Scouting Ship, and add them to the staging area. Search the encounter deck for a Dol Amroth objective of your choice and add it to the staging area. Then, shuffle the encounter deck and resolve the Guarded keyword on that objective.
Sailing.
Forced: When a Ship enemy engages you, if you are off-course (Cloudy, Rainy or Stormy), deal 2 damage to a Ship objective you control. If you are on-course (Sunny), deal 2 damage to that Ship enemy instead.
If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.
A Storm on Cobas Haven
(x1)

2A-B
(16)
When Revealed: Search the encounter deck and discard pile for a Ship enemy and add it to the staging area (2 Ship enemies instead if there are 3 or 4 players in the game). Shuffle the encounter deck. For each unguarded objective in the staging area, attach a non-unique Ship enemy in the staging area to that objective, guarding it.
Sailing.
If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.
You cannot advance while at least 1 objective is guarded by an encounter.
A Storm on Cobas Haven
(x1)

3A-B
(5)
When Revealed: The players make engagement checks against each enemy in the staging area. Raider Flagship gets -50 engagement cost during these engagement checks.
Sailing.
Raider Flagship gets -50 engagement cost.
Break Through the Fleet! has +5 quest points for each Ship enemy in play.
If this stage is defeated, or if Raider Flagship is in the victory display, the players have broken through the Corsair fleet and win the game!
A Storm on Cobas Haven
(x2)

A Storm on Cobas Haven
(x1)

A Storm on Cobas Haven
(x2)

(28)
3
4
4
6




Corsair.
Ship.
Boarding 1. Immune to player card effects.
Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).
A Storm on Cobas Haven
(x3/x2)

(46)
2
5
5
7




Corsair.
Ship.
Archery 2. Cannot have attachments.
While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."
A Storm on Cobas Haven
(x1/x0)

A Storm on Cobas Haven
(x3/x1)

A Storm on Cobas Haven
(x2)

1
(5)

Coastland.
Ocean.
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
A Storm on Cobas Haven
(x2)

A Storm on Cobas Haven
(x2)

When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest Attack makes an immediate attack. Until the end of the phase, add 1 to the total Threat in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.
A Storm on Cobas Haven
(x2/x1)

A Storm on Cobas Haven
(x2)

When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.
A Storm on Cobas Haven
(x1)

A Storm on Cobas Haven
(x1)

A Storm on Cobas Haven
(x1)

A Storm on Cobas Haven
(x1)
