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18 Results Found

A Storm on Cobas Haven (x1)
1A-B (10)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Set each copy of Dol Amroth Warship aside, out of play. Search the encounter deck for Raider Flagship and 1 copy of Scouting Ship, and add them to the staging area. Search the encounter deck for a Dol Amroth objective of your choice and add it to the staging area. Then, shuffle the encounter deck and resolve the Guarded keyword on that objective.

Forced: When a Ship enemy engages you, if you are off-course (Cloudy, Rainy or Stormy), deal 2 damage to a Ship objective you control. If you are on-course (Sunny), deal 2 damage to that Ship enemy instead. If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.

A Storm on Cobas Haven (x1)
2A-B (16)

Sailing.  
When Revealed: Search the encounter deck and discard pile for a Ship enemy and add it to the staging area (2 Ship enemies instead if there are 3 or 4 players in the game). Shuffle the encounter deck. For each unguarded objective in the staging area, attach a non-unique Ship enemy in the staging area to that objective, guarding it.

If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost. You cannot advance while at least 1 objective is guarded by an encounter.

A Storm on Cobas Haven (x1)
3A-B (5)

Sailing.  
When Revealed: The players make engagement checks against each enemy in the staging area. Raider Flagship gets -50 engagement cost during these engagement checks.

Raider Flagship gets -50 engagement cost. Break Through the Fleet! has +5 quest points for each Ship enemy in play. If this stage is defeated, or if Raider Flagship is in the victory display, the players have broken through the Corsair fleet and win the game!

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor.   Ship.  
Immune to player card effects. If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower, +2 Attack, and +2 Defense. Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  
Boarding 1.  
Immune to player card effectss. Only Ship enemies can be declared as attackers against Raider Flagship. Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  
Boarding 1.  
Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Archery 2.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.

A Storm on Cobas Haven (x3/x1)
3 (3)
Coastland.   Ocean.  
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Threat. Travel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack.

A Storm on Cobas Haven (x2)
1 (5)
Coastland.   Ocean.  
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy). Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.

A Storm on Cobas Haven (x2)
2 (4)
Coastland.   Ocean.  
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.

A Storm on Cobas Haven (x2)

When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest Attack makes an immediate attack. Until the end of the phase, add 1 to the total Threat in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.

A Storm on Cobas Haven (x2/x1)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Forced: When attached objective exhausts, deal 2 damage to it. Action: Exhaust 3 character you control to discard Taking on Water.")

Shadow: If defending character is a ship, attach Taking on Water to it.

A Storm on Cobas Haven (x2)

When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.

A Storm on Cobas Haven (x1)

Guarded.  
If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players. While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.

A Storm on Cobas Haven (x1)

Guarded.  
If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players. Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.

A Storm on Cobas Haven (x1)

Guarded.  
If The Beacon is free of encounters, add it to the staging area, controlled by the players. Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.

A Storm on Cobas Haven (x1)

Guarded.  
If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players. While Tower of the Heron is controlled by the players, reduce the archery total by 4.