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5 Results Found

The City of Corsairs Nightmare (x2)
(41) 2 5 2 7
Corsair.   Ship.  
Boarding 2. Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round. *Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.

The City of Corsairs Nightmare (x2)
(28) 4 4 2 4
Corsair.   Raider.  
While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.

Shadow: If attacking enemy is a Raider, either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.

The City of Corsairs Nightmare (x2)
5 (4)
Ocean.   Coastland.  
While Walls of Umbar is in the staging area, it gains: "Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1. *Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.

The City of Corsairs Nightmare (x2)
3 (6)
Umbar.   Coastland.  
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play. Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.

The City of Corsairs Nightmare (x2)

Surge. When Revealed: Deal Ispiring Fury to the enemy with the highest Attack, as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.