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Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Region Archetype Age
Artist Popularity Errata
Results: 6 Cards

The Sands of Harad (x1)

The Uruks of Mordor attack with a savagery that is difficult to match.


Each Orc enemy in the staging area gets -5 engagement cost.

Each Orc enemy engaged with a player gets +1

The Sands of Harad (x1)
(50) 4 5 3 6
Orc.   Uruk.  

Cannot have player card attachments or be optionally engaged.

While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.

Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.

The Sands of Harad (x3)
(35) 2 4 2 4
Orc.   Uruk.  

Each ally with less than Uruk of Mordor's cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 (+2 instead if its is greater than the defending character's

The Sands of Harad (x2/x1)
(40) 3 3 1 5
Orc.   Uruk.  

Uruk Warg-Rider gets +X while attacking a character with less than Uruk Warg-rider's X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
(20) 2 2 2 2

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 +2 +2 and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Sands of Harad (x2/x1)

When Revealed: Each ally in play gets -1 -1 and -1 until the end of the round.

Shadow: If attacking enemy's is greater than the defending character's it makes an additional attack after this one.