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Murder at the Prancing Pony (x1)

Scenario Rules The Investigation Deck Begin the game by following the Setup instructions on stage 1A. When the players are instructed to "build the investigation deck," do the following: Take the 4 remaining Hideout locations, plus each copy of Taken By Surprise, and shuffle them together without looking at them. This is the Investigation deck. The players are not allowed to look at cards in the Investigation deck except when resolving the Investigation keyword or instructed by a card effect. The Investigation List The Investigation List The Investigation List on page 5 of the rules has the name of all 5 Suspect enemies and all 5 Hideout locations. During the game, players should check enemies and locations off of their Investigation list in order to help them determine the correct Suspect and HIdeout by process of elimination. Page 2/5

Investigate X Investigate is a new keyword the represents the heroes' efforts to solve the crime. When an active location with the Investigate keyword is explored, the first player shuffles the Investigation deck and looks at the top X cards. Then, he placed those cards back on top of the Investigation deck in the same order. While the players are at stage 2B, the Investigate keyword on the active location is resolved before the second Forced effect on that stage. Immune to Player Card Effects Cards with the text "Immune to player card effects" ignore the effects of all player cards. Additionally, cards that are immune to player card effects cannot be chosen as targets of player card effects. Page 3/5

Murder at the Prancing Pony (x1)

Making the Accusation In order to advance from stage 2B to 3A, the players must "make an accusation." To make the accusation, the first player names 1 Suspect and 1 Hideout. Then, he reveals the facedown, out of play Suspect and Hideout cards and adds them to the staging area. If the revealed Suspect and Hideout are the same as those named by the first player, the accusation is correct and the players have successfully identified the killer and the outlaw's secret hideout. If the out of play cards are not the same as the ones named by the first player, then the accusation is not correct, and the heroes have embroiled themselves in a deeper plot by pursuing the wrong the wrong Suspect or ivestigating the wrong Hideout. If the accusation is not correct, search the Investigation deck for each just named card that is not already in play and add it to the staging area. Then, raise each player's threat by 3. Page 4/5

The Investigation List Suspects □ Todd the Troll □ Susie the Spider □ Wolf-pelt Jake □ Johnny Goblin-fingers □ Old Orc-Eyes Hideouts □ Bill Ferny's House Staddle Hiding Hole □ Combe Storehouse □ Archet Trading Post □ Chetwood Campsite Page 5/5

Murder at the Prancing Pony (x1)
1A-B (12)

Setup: Search the encounter deck for the 5 Suspect enemies and 5 Hideout locations. Randomly select 1 Suspect and 1 Hideout and set them aside out of play, facedown (without looking at them). Build the Investigation deck (see rules) and place it next to the quest deck. Make The Prancing Pony the active location and add 1 Ramshackle Manor to the staging area. Shuffle the encounter deck.

No more than 4 progress can be placed on this stage each round. Forced: At the beginning of the quest phase, each player must choose: either raise his threat by 2, or reveal an additional encounter card this phase.

Murder at the Prancing Pony (x1)
2A-B (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X locations are discarded. X is the number of players in the game. Add each discarded location to the staging area.

Forced: After the players quest unsuccessfully, choose 1 random card from the investigation deck and remove it from the game (without looking at it). Forced: After the players place progress on this stage from questing successfully, the first player must choose: either reveal an encounter card and remain at this stage, or make the accusation (see rules) and advance to stage 3A.

Murder at the Prancing Pony (x1)
3A-B (-)

When Revealed: Each player besides the first player searches the encounter deck and discard pile for a Brigand enemy and adds it to the staging area. Shuffle the encounter deck.

Ignore the Investigate keyword when the active location is explored. Forced: At the beginning of the encounter phase, each suspect enemy in play engages the first player. While at least 1 Hideout location is in play, Suspect enemies cannot take damage. If there are no Suspect enemies in play, the players win the game.

Murder at the Prancing Pony (x1)
2 (2)

Forced: When the Prancing Pony is explored, the first player must choose: either look at the top 2 cards of the Investigation deck, or each player draws 2 cards.

Murder at the Prancing Pony (x4)
2 (3)
Bree.  
Investigate 2.  
When a player card effect reduces a player's threat by any amount, reducd that amount to 1. Travel: Raise each player's threat by 1 to travel here.

Murder at the Prancing Pony (x3)
4 (3)
Bree.  
Investigate 3.  
Enemies in the staging area cannot take damage. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Add the discarded enemy to the staging area.

Murder at the Prancing Pony (x3)
2 (4)
Bree.  
Investigate 2.  
Forced: After a player places any amount of progress on a location in the staging area, he raises his threat by 1. Travel: Each player spends 1 resource to travel here.

Murder at the Prancing Pony (x3)
3 (4)
Bree.  
Investigate 1.  
Forced: When triggering the Investigate keyword on Old Warehouse, the first player must choose: either look at 2 additional card, or reduce each player's threat by 3. Travel: Reveal the top card of the encounter deck to travel here.

Murder at the Prancing Pony (x2)
3 (3)
Bree.  
Investigate 1.  
Response: After triggering the Investigate keyword on Village Stable, if the looked at card is a Suspect or a Hideout, add Village Stable to the victory display to add that card to the staging area. Travel: Each player discards 1 random card from his hand to travel here.

Murder at the Prancing Pony (x1)
(42) 3 2 3 5
Bree.  
Cannot be optionally engaged. The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.

Murder at the Prancing Pony (x2)
(30) 3 2 1 3
Bree.  
Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.

Murder at the Prancing Pony (x3)
(35) 2 3 2 3
Brigand.  
While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x4)
(25) 2 4 2 4
Brigand.  
When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher).

Murder at the Prancing Pony (x3)
(40) 4 4 3 5
Brigand.  
Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.

Murder at the Prancing Pony (x2)

Surge.  
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and gains: 'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

Murder at the Prancing Pony (x3)

When Revealed: Discard the top X cards of the encounter deck, where X is 1 more than the Investigate value of the active location. Until the end of the phase, add the Threat of each card discarded by this effect to the total Threat in the staging area.

Shadow: Discard an attachment you control.

Murder at the Prancing Pony (x2)

When Revealed: Either raise each player's threat by 2, or shuffle Rising Body Count into the Investigation deck.

Shadow: If this attack destroys a character, either raise your threat by 2, or shuffle Rising Body Count into the Investigation deck.

Murder at the Prancing Pony (x2)

When Revealed: Raise each player's threat by X, where X is 1 more than the Investigate value of the active location.

Shadow: Attacking enemy gets +X Attack, where X is the Investigate value of the active location.