Clear Sort View
Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Artist Popularity Errata
11 Results Found

The Battle of Carn Dûm Nightmare (x1)

You are playing Nightmare mode.

Begin with the standard quest deck and encounter deck for The Battle of Carn Dûm scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Vile Afflication 1x Furious Charge 1x Orc Ambush 1x Angmar Orc 3x Angmar Marauder 3x Terror of the North 2x Accursed Battlefield 1x Blight of Carn Dûm Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Battle of Carn Dûm encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin. Keyword: Siege If a quest card has the siege keyword, when characters are commited to that quest, they count their total Defense instead of their total Willpower when resolving the quest. Enemies and locations in the staging area still use their Threat in opposition to this quest attempt.

The Battle of Carn Dûm Nightmare (x3)
(30) 2 3 2 4
Orc.   Undead.  
Forced: After Orc Wight enters play, deal it 2 shadow cards.

Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.

The Battle of Carn Dûm Nightmare (x2)
(45) 2 5 4 6
Forced: If there are 3 shadow cards dealt to Thaurdir's Elite, discard all shadow cards dealt to it and each player must discard an ally he controls.

Shadow: Either raise your threat by 4, or discard an ally you control.

The Battle of Carn Dûm Nightmare (x3)
3 (4)
Carn Dûm.  
While Stronghold Tower is in the staging area, shadow effects cannot be canceled. Travel: Each player must deal 2 damage to a character he controls to travel here.

The Battle of Carn Dûm Nightmare (x2)
5 (2)
Carn Dûm.  
Forced: After Gates of Carn Dûm is explored, deal it as a shadow card to the enemy in the staging area with the lowest engagement cost.

Shadow: Attacking enemy gets +1 Attack and cannot take damage this round.

The Battle of Carn Dûm Nightmare (x3)
When Revealed: Discard the top 3 cards of each player's deck. Each player discards each attachment he controls that has the same title as a card in his discard pile. If no attachments are discarded from play by this effect, Death and Decay gains surge.

The Battle of Carn Dûm Nightmare (x2)

When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.

Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.

The Battle of Carn Dûm Nightmare (x1)

When Revealed: Attach to Thaurdir. (Counts as a Mount attachment with the text: "Black Mare remains attached even if Thaurdir flips. Thaurdir gets +3 hit points. Forced: After Thaurdir is flipped, raise each player's threat by 1.")

Shadow: Attach Black Mare to Thaurdir.

The Battle of Carn Dûm Nightmare (x1)

Siege. Forced: At the end of the combat phase, assign X damage among characters in play, where X is the total number of shadow cards dealt to enemies in the staging area.

The Battle of Carn Dûm Nightmare (x1)

Surge. Shadow cards are immune to player card effects. Response: After this quest is defeated, discard 1 shadow card from each enemy in play.

The Battle of Carn Dûm Nightmare (x1)

Battle. Thaurdir gets +2 Threat, +2 Attack, and cannot take damage.