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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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17 Results Found

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy or location).  
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack. Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy).  
Attached encounter card gets +2 Threat and is immune to player card effects. Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (location).  
While Summons from Mordor is attached to an encounter card, each player’s threat cannot be reduced. Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.

The Black Serpent (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Black Serpent (x4)
(28) 2 3 1 4
Harad.  
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.

The Black Serpent (x2/x1)
4 (4)
Desert.   Ruins.  
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally." Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x2/x1)
2 (4)
Desert.   Ruins.  
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event." Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
1 (5)
Desert.   Ruins.  
Desert Bastion gets +1 Threat for each Harad objective attached to a hero.

Shadow: Attacking enemy gets +1 Attack for each Harad objective the players control.

The Black Serpent (x3)
3 (3)
Desert.   Ruins.  
While Southron Camp is in the staging area, it gains: "Forced: At the end of the round, remove all progress from each location in play." Travel: Raise each player’s threat by 1 to travel here.

The Black Serpent (x3/x2)
1 (3)
Desert.   Ruins.  
Surge.  
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.

The Black Serpent (x3/x2)

Surge.   Doomed 1.  
When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.

The Black Serpent (x2/x1)

When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.

Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.

The Black Serpent (x2)

When Revealed: The first player must choose: either raise each player's threat by 3, or progress cannot be placed on quest cards until the end of the round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the main quest.

The Black Serpent (x1)
(6)

Forced: At the end of the round, discard all progress from the main quest. Forced: After this quest is chosen as the current quest, reveal an encounter card.

The Black Serpent (x1)
1A-B (6)

Setup: Set each Harad objective aside, out of play. Add The Black Serpent to the staging area. Shuffle the encounter deck. The first player randomly selects 1 set aside Harad objective, reveals it, and adds it to the staging area.

If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls. This stage cannot be defeated unless each Harad objective in play is attached to a hero.

The Black Serpent (x1)
2A-B (6)

When Revealed: Shuffle the encounter discard pile into the encounter deck. The first player randomly selects 1 set aside Harad objective, reveals it, and adds it to the staging area.

If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls. The Black Serpent is considered to be engaged with each player who controls a Harad objective. This stage cannot be defeated unless each Harad objective in play is attached to a hero.

The Black Serpent (x1)
3A-B (6)

When Revealed: Randomly select 1 set aside Harad objective and attach it to The Black Serpent. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls. While there are at least 6 progress tokens on this stage, the Black Serpent loses the text: "Cannot leave the staging area or take damage." This stage cannot be defeated unless each Harad objective in play is attached to a hero. If the players defeat this stage, they win the game.