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16 Results Found

The City of Ulfast (x1)
(45) X 9 4 20
Easterling.  
Immune to player card effects. Indestructible. X is 1 more than the number of resources on the main quest. City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
(25) 2 X 1 3
Easterling.  
X is 1 more than the number of resources on the main quest. Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
(30) 3 5 2 5
Easterling.  
Cannot have player card attachments. Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
(32) 3 3 2 4
Mordor.  
When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.

The City of Ulfast (x2)
3 (5)
City.  
While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase. Travel: Place 1 resource on the main quest.

The City of Ulfast (x3/x2)
2 (4)
City.  
While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat. Travel: City Guard makes an attack against the first player.

The City of Ulfast (x2)
2 (2)
City.  
While Crowded Market is the active location, City Guard gets +20 engagement cost. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

The City of Ulfast (x3/x2)
X (5)
City.  
X is 1 more than the number of resources on the main quest. Travel: Raise each player's threat by X.

Shadow: Return attacking enemy to the staging area after this attack.

The City of Ulfast (x2)

When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost. Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")

Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.

The City of Ulfast (x3/x1)

When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, excess damage must be assigned among characters you control.

The City of Ulfast (x3)

When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.

Shadow: Attacking enemy gets +1 Attack for each resource on the main quest.

The City of Ulfast (x1)
(10)

Each enemy in the staging area gets -10 engagement cost. Response: After Cat and Mouse is defeated, each player may discard a non-unique enemy engaged with him.

The City of Ulfast (x1)
1A-B (5)

Setup: Add City Guard to the staging area. Each player adds a different location to the staging area. Shuffle the encounter deck.

City Guard cannot have more than 5 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
2A-B (10)

When Revealed: Each player must choose: either raise your threat by 5, or reveal an encounter card.

City Guard cannot have more than 10 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
3A-B (15)

When Revealed: Each player must choose: either raise your threat by 5, or City Guard makes an immediate attack against you.

City Guard cannot have more than 15 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
4A-B (20)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

City Guard cannot have more than 20 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here. This stage cannot be defeated while City Guardhas hit points remaining. When this stage is defeated, the players win the game.