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9 Results Found

The Drúadan Forest Nightmare (x1)

You are playing Nightmare mode. Heroes do not collect resources during the resource phase. Setup: Add resources to each hero's resource pool until each hero has 5 resources. Search the encounter deck for 1 copy of Gard of Poisons and add it to the staging area. Shuffle the encounter deck. Forced: After stage 2B is revealed, each hero with fewer than 3 resources gains resources until is has 3.

Begin with the standard quest deck and encounter deck for The Drúadan Forest scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 2x Lost Companion 3x Secluded Glade 1x Overgrown Trail 1x Drû-buri-Drû 1x Drúadan Elite 1x Drúadan Hunter 1x Stars in the Sky 1x Men in the Dark Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Drúadan Forest encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Drúadan Forest Nightmare (x1)
(1) 4 5 4 3
Wose.  
Drû-buri-Drû cannot take more than 1 damage each round. While Drû-buri-Drû is in play, other Wose enemies get +1 Attack and +1 Defense. Unless Drû-buri-Drû is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
(20) 2 5 3 5
Wose.  
Prowl 2.  
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.

The Drúadan Forest Nightmare (x3)
(43) 4 3 2 3
Wose.  
Archery 3.  
As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.

The Drúadan Forest Nightmare (x3)
3 (3)
Forest.  
Immune to player card effects. While Devil's Mirk is in the staging area, characters cannot be healed. While Devil's Mirk is the active location, each Wose enemy gets +2 Defense.

The Drúadan Forest Nightmare (x2)
5 (4)
Forest.   Hills.  
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

The Drúadan Forest Nightmare (x2)
1 (6)
Forest.  
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley. Stonewain Valley gets +1 Threat for each resource on it.

The Drúadan Forest Nightmare (x2)

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.

The Drúadan Forest Nightmare (x3)
Item.  
Surge.  
When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains Archery 2.")