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Player Encounter Quest
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16 Results Found

The Fate of Wilderland (x1)
Assault.  
Urdug gets +2 Defense for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase. Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.

The Fate of Wilderland (x1)
Defense.  
While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players. Response: After an enemy is destroyed, place 1 resource here.

The Fate of Wilderland (x1)
(50) 2 3 2 5
Orc.   Goblin.  
Immune to player card effects. Cannot leave the staging area. Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X Attack for this attack, where X is the discarded card's printed Threat. When Urdug is destroyed, the players win the game.

The Fate of Wilderland (x3/x2)
(25) 2 3 2 5
Orc.   Goblin.  
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
(20) 2 2 2 3
Orc.   Goblin.  
Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

The Fate of Wilderland (x2)
(30) 3 4 1 4
Orc.   Goblin.  
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.

The Fate of Wilderland (x1)
4 (4)
Mountain.   Gate.  
Immune to player card effects. While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes' Defense. Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.

The Fate of Wilderland (x3)
3 (3)
Mountain.   Fortification.  
While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost. Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

The Fate of Wilderland (x3)
2 (5)
Mountain.   Fortification.  
While Dwarven Watchtower is the active location, each hero gets +1 Defense. Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.

The Fate of Wilderland (x3/x1)
2 (4)
Mountain.  
When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.

The Fate of Wilderland (x3/x2)

Doomed 1. When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +X Attack, where X is the stage number of the current quest.

The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on The Goblins' Assault.

The Fate of Wilderland (x2)

When Revealed: Each enemy and each location in the staging area gets +1 Threat until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.

Shadow: Discard a non-objective attachment you control.

The Fate of Wilderland (x1)
1A-B (-)

Setup: Add The Goblins' Assault, The Heroes' Defense, and Urdug to the staging area. Shuffle the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.

Forced: At the end of the round, place 1 progress on The Goblins' Assault for each enemy in the staging area. Then, if there is X or more progress on The Goblins' Assault, advance. X is equal to 2, plus 2 per player.

The Fate of Wilderland (x1)
2A-B (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is number of players in the game. Add those enemies to the staging area.

Forced: After an enemy attacks, place 1 progress on The Goblins' Assault. Forced: At the end of the round, if there is X or more progress on The Goblins' Assault, advance. X is equal to 4, plus 4 per player.

The Fate of Wilderland (x1)
3A-B (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.

Forced: At the end of the round, place 1 progress on the Goblins' Assault for each enemy in play. Then, if there is X or more progress on The Goblins' Assault, the players lose the game. X is equal to 8, plus 8 per player.