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Player Encounter Quest
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7 Results Found

A Shadow in the East (x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

A Shadow in the East (x3/x1)
(24) 1 2 1 2
Easterling.  
Surge. Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x2)
2 (5)
Riverland.  
While River Running is in the staging area, enemies cannot be optionally engaged. Travel: The first player engages the highest engagement cost enemy in the staging area.

A Shadow in the East (x2/x1)
4 (4)
Riverland.  
While Exposed Riverbank is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, place 1 resource on Easterling Pursuit." Travel: Place 1 resource on Easterling Pursuit.

A Shadow in the East (x2)

When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 resource on Easterling Pursuit.

A Shadow in the East (x1)
1A-B (5)

Setup: Set Warriors of the East aside, out of play. Add Easterling Pursuit and 1 copy of River Running to the staging area. Each player adds 1 different Easterling enemy to the staging area. Shuffle the encounter deck.

This stage gets +5 quest points per player. Add +1 Threat to the total threat in the staging area for each resource token on Easterling Pursuit.

A Shadow in the East (x1)
2A-B (15)

When Revealed: Add Warriors of the East to the staging area. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

Each enemy in the staging area gets -10 enagement cost. While at least one player is engaged with an enemy, no more than 5 progress can be placed here each round. When this stage is defeated, the players win the game.