

                5
                3
                6
          Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 
 and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


                2
                0
                2
          During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


                3
                1
                2
          
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


                1
                0
                3
          When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
 by the total printed cost of all cards discarded in this way.


                2
                1
                3
          Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”


When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 
 for each Goblin enemy engaged with you.


When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.


When Revealed: Deal 2 damage to a character you control.

Shadow: Deal 1 damage to a character you control.