

When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Shadow: Attacking enemy makes an additional attack against you after this one.


When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.

Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.


When Revealed: Until the end of the phase, add X to the staging area, where X is 1 more than the number of locations the players control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return the highest
location you control to the staging area.


When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).

Shadow: Attacking enemy gets +1 for each location you control.






Cannot have player card attachments.
Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.






When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.



X is 1 more than the number of resources on the main quest.
Travel: Raise each player's threat by X.

Shadow: Return attacking enemy to the staging area after this attack.


When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost.Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")

Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.


When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, excess damage must be assigned among characters you control.


When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.

Shadow: Attacking enemy gets +1 for each resource on the main quest.






When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.

Shadow: If this attack destroys a character, return attacking enemy to the the staging area.






While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 and cannot leave the staging area.

Shadow: Attacking enemy gets +2 if The Challengers is ahead of the Wainriders.


When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion's

Shadow: Attacking enemy gets +1 If this attacks destroys a character, place 2 damage on The Wainriders' stage.






Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +X for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +X where X is the cost of the top card of your discard pile.






Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.






Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.

Shadow: Exhaust a character you control.


When Revealed: Each player discards the top card of his deck. Until the end of the phase, add the total cost of each card discarded this way to the in the staging area.

Shadow: Discard an attachment you control. If this attack destroys a character, discard another attachment you control.


When Revealed: Each player discard 1 card from the top of his deck for each character he controls.

Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.


When Revealed: Each player assigns X damage among character he controls, where X is 1 more than the number of quest cards in play. Exhaust each character damaged by this effect.

Shadow: Attacking enemy makes an additional attack against you after this one.






When Revealed: Assign X damage among characters in play. X is the current archery total.

Shadow: Defending character cannot ready this round.






While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.

Shadow: Attacking enemy gets +1 for each Camp location in the victory display.


When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.

Shadow: Attacking enemy gets +2 until the end of the phase.








Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.






When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.

Shadow: Attacking enemy gets +1 for each Castle side quest in the victory display.






Cannot have attachments.
Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2






Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.


When Revealed: Until the end of the phase, add 2 to the staging area. Add 2 additional
for each Castle side quest in the victory display.

Shadow: Exhaust a character you control.


When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.

Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring






When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.



Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.

Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.




When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.

Shadow: Shuffle this card into the encounter deck.


When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)

Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.


When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.

Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)


When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.


When Revealed: Discard all non-treasure, non-objective attachments in play.

Shadow: The defending character gets -1
“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit








Goblin Axeman gets +1 for each Cave location in play.

Shadow: Defending character gets -1






Goblin Miners gets +1 for each Cave location in play.

Shadow: attacking enemy gets +1







Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)






When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.






If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 (+2
instead if The Great Goblin is in the victory display.)



While The Goblins' Caves is the active location, Goblin enemies get +1

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.


When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.

Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.


When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 until the end of the phase.

Shadow: attacking enemy is returned to the staging area after its attack resolves.


When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.

Shadow: Put this card on top of the encounter deck.






This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)