
4
2
5
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's![]()

2
1
2
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1
and cannot be healed.

Shadow: Deal 1 damage to the defending character.

5
2
6
Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.

Shadow: Attacking enemy gets +1
If this attack destroys a character, raise each player's threat by 1.

When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.

Shadow: Either reveal an encounter card, or treat this attack as undefended.

When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.

Shadow: Attacking enemy gets +1
If this attack destroys a character, return attacking enemy to the staging area.

3
1
4
When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1
for each damage on it.

When Revealed: Deal 1 damage to each exhausted character.

Shadow: Attacking enemy gets +1
(+2
instead if the defending character is damaged).

4
2
5
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

Forest Gate gets +1
for each enemy in the staging area.

Shadow: Attacking enemy gets +1
for each enemy engaged with you.

3
2
4
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.

Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.

Shadow: If this attack destroys a character, return the active location to the staging area.

3
1
2
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card.

When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 ![]()

Shadow: Each enemy engaged with you gets +1
and +1
until the end of the phase.

2
1
3
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it has the the Warg trait).

When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.

Shadow: Discard an attachment from the defending character.

When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).

Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).

When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +1
(+2
instead if your threat is 35 or higher)

2
1
3
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.

Shadow: Shuffle Black Forest Bats into the encounter deck.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

2
1
2
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1
(+2
instead if it has the Spider trait).

2
2
2
When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.

Shadow: If attacking enemy is an Orc put Wolf Rider into play engaged with you.

When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Discard 1 random card from your hand.

3
2
5
When Revealed: Each player exhausts a character he controls.

Shadow: Exhaust a character you control.

When Revealed: The opposing team looks at each player's hand and discards 1 card from each.

Shadow: Attacking enemy gets +X
where X is the stage number of the current quest.

4
3
5
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1
(+2
instead if it was engaged this round).

While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."

Shadow: Either raise your threat by 2, or the attacking enemy gets +2 ![]()

When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card. That card's shadow effects cannot be canceled.

4
X
5
X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +X
until the end of the phase, where X is the stage number of the main quest.

When Revealed: Until the end of the phase, each location in the staging area gets +1 ![]()

Shadow: Each enemy engaged with you gets +1
until the end of the phase.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost equal to or less than the stage number of the main quest, sets it aside and shuffles the encounter deck. Then, reveal the set aside card.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

2
1
2

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost enemy per player (limit 2) and adds them to the staging area.

Shadow: If this attack destroys a character, attacking enemy makes an additional attack against you after this one.

3
1
3
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

When Revealed: Each player reveals his hand and discards each ally card revealed this way.

Shadow: If this attack is undefended, discard an ally you control.

4
2
4
Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: Attacking enemy gets +1
If this attack destroys a character, raise each player's threat by 1.

3
1
4
When Revealed: Ambushing Orcs makes an immediate attack against the first player.

Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.

When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.

Shadow: Discard an attachment you control.

5
2
6
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.

Many-pillared Hall gets +1
for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

3
2
3
When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it is a Spider).

When Revealed: Until the end of the phase, add X
to the staging area, where X is the number of characters controlled by the player with the most characters.

Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.

2
1
2
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1
If this attack destroys a character, remove 2 progress from the main quest.

When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.

Shadow: Defending character cannot ready until the end of the round.

3
1
3

When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the
of that location. If no location is returned to the staging area this way, Cave In gains surge.

Shadow: If this attack destroys a character, return the active location to the staging area.