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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 1001 - 1050 of 1219 Cards
Flight from Moria Nightmare (x4)
4
6
1 
Underground. Dark.

As an additional cost to bypass a quest card, each player must raise his threat by 2.

Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.

Flight from Moria Nightmare (x3)
1 

When Revealed: Choose and remove characters from the quest until the totalWillpower of characters removed from the quest is equal to or higher than The Nameless Fear'sThreat

Shadow: Discard each attachment you control with a cost less than The Nameless Fear'sThreat

Flight from Moria Nightmare (x3)
2 
Shadow. Flame.

Surge Doomed 1.

When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.

The Redhorn Gate Nightmare (x4)
28 2 3 3 6 7 
Orc.

While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

The Redhorn Gate Nightmare (x3)
X
6
1 
Mountain. Snow.

X is the number of Snow cards in the staging area.

Travel: Search the encounter deck and discard pile for 1 copy of Freezing Cold and reveal it to travel here. Shuffle the encounter deck.

Shadow: Defending character gets -1Willpower Deal the attacking enemy 1 additional shadow card.

The Redhorn Gate Nightmare (x3)
3
3
8 
Mountain. River.

While Frozen Silverlode is in the staging area, characters cannot gainWillpower from player card effects.

Shadow: Defending character gets -1Willpower Deal the attacking enemy 1 additional shadow card.

"...and there the River Silverlode rises in its icy springs."
–Gandalf, The Fellowship of the Ring

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orc.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x3)
1
7
1 
Hills.

Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 Threat until the end of the phase.

Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.

Road to Rivendell Nightmare (x3)
4
4
1 
Forest.

While Concealed Woods is the active location, the first enemy with the ambush keyword revealed from the encounter deck each round gains surge.

Shadow: Attacking enemy gets +2 Attack if engaged with the first player.

The Watcher in the Water Nightmare (x3)
3
3
1 
Mountain. Swamp.

While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2 Defense

Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.

The Watcher in the Water Nightmare (x2)
1 
Tentacle.

When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.

The Long Dark Nightmare (x2)
12 2 4 2 5 5 
Orc. Uruk.

While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

The Long Dark Nightmare (x2)
5
4
1 
Underground.

Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.

Shadow: Defending player must choose and trigger 1 "Lost:" effect in play.

The Long Dark Nightmare (x3)
3
6
8 
Underground. Dark.

For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able

Shadow: If this attack destroys a character, the defending player discards all cards in his hand.

The Long Dark Nightmare (x3)
1 

When Revealed: Starting with the first player, each player must choose and trigger a different "Lost:" effect in play.

Shadow: Make a locate test. If this test is failed, return attacking enemy to the staging area after this attack and trigger all "Lost:" effects in play.

The Long Dark Nightmare (x2)
1 

Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text:"Lost: Discard attached hero.")

Shadow: If you have no cards in your hand, discard defending character from play.

Foundations of Stone Nightmare (x3)
3
7
1 
Underground. River.

While Shivering River is in the staging area, it contributes itsThreat to the total Threat in each other player's staging area.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if there is more than one player at this staging area.)

Shadow and Flame Nightmare (x2)
1 
Attack.

Shadow: For each excess point of combat damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) you must damage another character you control. Exhaust all characters damaged by this effect.

Shadow and Flame Nightmare (x2)
7 
Attack.

Shadow: For each point of damage dealt by this attack, heal 1 damage from Durin's Bane.

The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
5 
Attack.

Shadow: Discard all cards attached to the defending character and deal it 1 damage. Cannot be canceled.

Fire came from its nostrils. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
1 
Attack.

Shadow: If this attack destroys a character, Durin's Bane makes an additional attack against the defending player after this one.

From out of the shadow a red sword leaped flaming. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
8 
Attack.

Shadow: Deal Durin's Bane 3 additional shadow cards from the encounter deck (not the Balrog deck).

The dark figure streaming with fire raced towards them. –The Fellowship of the Ring

Shadow and Flame Nightmare (x3)
12 3 3 32 5 1 
Mordor. Orc. Uruk.

Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orc. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
2
7
5 
Underground.

While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.

Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.

Peril in Pelargir Nightmare (x2)
35 2 3 3 4 6 
Brigand.

Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.

Shadow: Attacking enemy gets +2 Attack

Peril in Pelargir Nightmare (x2)
2
6
10 
City.

While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3Threat

Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.

Peril in Pelargir Nightmare (x3)
3 

When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.

Shadow: Attacking enemy gets +2 Attack

Into Ithilien Nightmare (x2)
44 4 4 3 6 6 
Harad.

Each Harad enemy in the staging area gains archery 1.

Each engaged Harad enemy gets +1 Defense

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it has the Harad trait).

Into Ithilien Nightmare (x3)
1
8
10 
Forest.

While Dense Thickets is in the staging area, each Forest location in play gets +1 Threat

Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.

Into Ithilien Nightmare (x2)
6 

When Revealed: The current quest gains archery 2 until the end of the round. Then, assign all archery damage to characters in play as if it were the beginning of the combat phase.

Shadow: Attacking enemy gets +XAttack X is that enemy's archery value.

The Siege of Cair Andros Nightmare (x3)
21 2 5 2 5 5 
Orc.

Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
30 3 3 1 4 6 
Orc.

Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Siege of Cair Andros Nightmare (x2)
2
5
10 
Cair Andros. Battleground.

If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.

Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.

The Siege of Cair Andros Nightmare (x2)
4
4
10 
Cair Andros. Battleground.

If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.

Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.

The Siege of Cair Andros Nightmare (x3)
6 

Doomed 2.

When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.

The Steward's Fear Nightmare (x3)
40 4 4 2 4 10 
Brigand.

If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.

Shadow: Return attacking enemy to the staging area after this attack.

The Steward's Fear Nightmare (x2)
6 
Scheme.

When Revealed: Each player must either raise his threat by 5 or exhaust each ready character he controls.

Shadow: After this attack, return attacking enemy to the staging area. Then, it makes engagement checks against each player.

The Drúadan Forest Nightmare (x2)
5
4
10 
Forest. Hills.

Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

...standing up from the long ridges of the Drúadan Forest... –The Return of the King

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

Encounter at Amon Dîn Nightmare (x3)
34 2 4 3 5 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

Encounter at Amon Dîn Nightmare (x3)
10 

When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total Threat in the staging area for each damage token on Dead Villagers.

Shadow: Attacking enemy gets +2 Attack If this attack destroys an ally, place 1 damage token on Dead Villagers.

Encounter at Amon Dîn Nightmare (x2)
3 

When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.

Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.

Encounter at Amon Dîn Nightmare (x2)
6 

When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack Deal is another shadow card.

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orc. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

Assault on Osgiliath Nightmare (x3)
30 X 3 3 4 5 
Harad.

Archery X.

X is the number of locations controlled by the first player.

Forced: After Haradrim Warrior engages a player, it gets +XAttack and +XDefense until the end of the round.

Shadow: Deal 1 damage to defending character.

Assault on Osgiliath Nightmare (x2)
6 

When Revealed: Add X to the total Threat in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.

Shadow: Exhaust a character you control (2 characters instead of you control 4 or more locations).

Assault on Osgiliath Nightmare (x2)
9 

When Revealed: If the total Threat of locations controlled by players is greater than the total Threat in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.

Shadow: Attacking enemy gets +1 Attack for each location you control.

The Blood of Gondor Nightmare (x3)
3
6
10 
Ithilien. Forest.

Archery X.

X is the highest number of hidden cards in any player's play area.

Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.