


When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 if you are at the same stage as the Stormcaller.



When Revealed: Each player contributing at least 8 to the quest must discard a questing character. If your heading is at the worst setting (
), this effect cannot be canceled.

Shadow: Attacking enemy gets +X , where X is the Stormcaller's current quest stage.



Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 (+2
instead if defending character has no resources on it or in its resource pool).



While Weather Deck is in the staging area, each other Deck location in play gains:
Travel: Each player must exhaust a character he controls to travel here.

Shadow: Exhaust a character you control.



While Cargo Hold is the active location, each enemy gets +1

Shadow: Until the end of the phase, attacking enemy gets +2



Travel: Add 1 resource to each Raider card in play to travel here.

Shadow: Attacking enemy gets +2



While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.

Shadow: Discard an attachment you control.


When Revealed: Exhaust each character with 1 or less

Shadow: If the defending character has 0 discard it. Otherwise, the defending character gets -2
for this attack.






Grapple ( highest printed Threat ).
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.






Grapple ( lowest printed quest points ).
Giant Arm gets +2 when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.


When Revealed: Discard the top 3 cards of the encounter deck. Resolve the Grapple keyword on each enemy discarded by this effect.

Shadow: Assign damage among characters you control equal to the number of enemies grappled with locations in the staging area.


When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).

Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).






While engaged with a player, Faithless Desecrator contributes its to the total
in the staging area.

Shadow: Attacking enemy gets +1 (+2
instead if the active location is a Ruins location).






Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.

Shadow: Attacking enemy gets +3 if the players control the Gate Key.


When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.

Shadow: If this attack destroys a character, raise your threat by the attacking enemy's


When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.

Shadow: Defending characters gets -2 for this attack.






Sea-scorpion gets +2 if the active location is underwater.

Shadow: Attacking enemy gets +1 (+2
instead if the active location is Underwater).


When Revealed: Each player chooses a card type and discards each card in his hand that is not of the chosen type. If no cards are discarded by this effect, Into the Abyss gains surge.

Shadow: If the active location is Underwater search the encounter deck and discard pile for a Creature enemy, and add it to the staging area.


When Revealed: Each player must remove a character from the quest. If the active location is Underwater deal 2 damage to each character removed from the quest by this effect.

Shadow: Discard an attachment you control.


When Revealed: Add the top location from the Grotto deck to the staging area and flip that location to its Underwater side. This effect cannot be canceled.

Shadow: Attacking enemy gets +1 (+2
instead if the active location is Underwater).



If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Travel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2


When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 character you control to discard Taking on Water.")

Shadow: If defending character is a ship, attach Taking on Water to it.



Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow: If this attack destroys a character, discard an ally controlled by the defending player.



While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow: Either shift your heading off-course, or treat this attack as undefended.



While Watch Tower is in the staging area, it gains:"Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.



When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow: If attacking enemy is a Raider deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.



While Umbar Harbor is the active location, Corsair enemies get +2

Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.



While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.

Shadow: Discard an attachment you control.


When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.



X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.

Shadow: Raise your threat by X, where X is the tens digit of the temperature.






X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 (+2
instead if the temperature is 40 or higher).


When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.

Shadow: Attacking enemy gets +X where X is the tens digit of the temperature.


When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.



X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.

Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.


When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.


When Revealed: Until the end of the phase, increase the total in the staging area by X, where X is twice the stage number of the main quest.

Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.






Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.


When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.

Shadow: Attacking enemy gets +1 (+2
instead if it was engaged this round).


When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.


When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.

Shadow: Until the end of the round, defending character cannot ready.


When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.

Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.


When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.

Shadow: Exhaust a character you control.






Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.



Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.

Shadow: Discard an attachment you control.



Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.

Shadow: Discard a random card from your hand.






Each ally with less than Uruk of Mordor's
cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 (+2
instead if its
is greater than the defending character's






Uruk Warg-Rider gets +X while attacking a character with less
than Uruk Warg-rider's
X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.


When Revealed: Each ally in play gets -1 -1
and -1
until the end of the round.

Shadow: If attacking enemy's is greater than the defending character's
it makes an additional attack after this one.






Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.






Territorial Ape gets +X and + X
where X is the
of the active location.

Shadow: Attacking enemy gets +1 (+2
instead if a location was explored this round).