When Revealed: Add X to the total in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.
Shadow: Exhaust a character you control (2 characters instead of you control 4 or more locations).
When Revealed: If the total of locations controlled by players is greater than the total in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.
Shadow: Attacking enemy gets +1 for each location you control.
X is the highest number of hidden cards in any player's play area.
Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.
While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."
Shadow: Either take 2 hidden cards, or this attack is considered undefended.
When Revealed: Each player turns each hidden card in his play area faceup. Each player then takes hidden cards equal to the number of hidden cards he just turned faceup.
Shadow: Take 1 hidden card. Then, turn 1 hidden card in your play area faceup.
Each Captain enemy gets +1
Forced: At the end of the round, heal all damage from each Captain enemy in play.
Shadow: Heal all damage from each Captain enemy in play.
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +3 until the end of the combat phase.
X is the number of progress tokens on To the Tower.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on To the Tower.
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain deal it 3 additional shadow cards for this attack.
While Ephel Dúath is in the staging area, each Captain enemy gets +2
Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds X to the total in the staging area, where X is the number of progress tokens on To the Tower.
Shadow: Place 1 progress token on To the Tower.
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
Shadow: If this attack destroys a character, place 1 progress on To the Tower.
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
Shadow: Attacking enemy gets +2
X is the number of cards in the first player's hand.
While Western Shore is in the staging area, each enemy gets -X engagement cost.
Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.
While Eastern Shore is in the staging area, each player cannot play more than 1 event each round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 1 time counter from the current quest.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Assign X damage among characters you control. X is the number of cards in your hand.
While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player discard the top 3 cards of his out-of-play deck. Add each enemy discarded this way to the staging area. If no enemies are added to the staging area this way, Mugash's Cunning gains surge.
Shadow: Attacking enemy gets +3 and +3 until the end of the round.
When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.
Shadow: Attacking enemy cannot take damage until the end of the round.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.
Shadow: Deal 1 damage to the defending character.
Hinder. Cannot have attachments.
While Blocking Huorn is engaged with a player, it adds its to the staging area.
Shadow: Put Blocking Huorn into play engaged with you.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove all progress from the current quest.
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
Shadow: If this attack destroys a character, discard a random card from your hand.
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
While Munuv D–v River is in the staging area, it gainst:"Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."
Shadow: Raise your threat by 1 for each enemy engaged with you.
When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
When Revealed: Each player draws 1 card. Until the end of the round, add X to the total in the staging area. X is the number of card in the first player's hand.
Shadow: Put the topmost enemy in the discard pile into play engaged with you and deal it a shadow card.
When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.
Shadow: Attacking enemy gets +3 until the end of the phase.
When Revealed: Attach to the current quest. (Counts as Condition attachment with the text: "Each non-unique characters gets -1 and cannot attack enemies that share a Trait with the current trial's Key objective.")
Shadow: If the defending character is not unique, attacking enemy gets +10
When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.
Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).
Forced: When Blood Hound engages you, raise your threat by 5.
Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.
While Dark Pathway is the active location, the first treachery card without the printed surge keyword revealed during the quest phase gains surge.
Shadow: Either remove 1 time counter from the current quest or treat this attack as undefended.
When Revealed: Each player must choose: either remove 1 time counter from the quest or discard an ally he controls from play. Then, if any player's threat is 20 or less, Waylaid by Agents gains doomed 3.
Shadow: Attacking enemy gets +1 (+3 instead if your threat is 20 or less).
While Desolate Meadow is in the staging area, it gains:"Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1
Shadow: Deal 1 damage to the defending character.
Bellach cannot take damage.
Scour: Heal all damage from Bellach's Bodyguard.
Shadow: Attacking enemy cannot take damage until the end of the phase.
When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 If there are no locations in the staging area, Hateful Search gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
When Revealed: Place Closing In facedown underneath The Orcs' Search.
Shadow: Attacking enemy gets +1 for each card underneath The Orcs' Search.
Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.
Shadow: Attacking enemy gets +X where X is the Time X value on the active location.
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.
When Revealed: Each player draws 1 card. Until the end of the round, add 1 to the total in the staging area for each card in the first player's hand.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard your hand and draw 3 cards.
When Revealed: Add the top 2 cards of the Raven deck to the staging area. If any player has 5 or more cards in hand, this effect cannot be cancelled.
Shadow: Put the top card of the Raven deck into play, engaged with you.
Forced: At the end of the round, if Orc Abductor is in the staging area, search the encounter deck, discard pile and victory display for Rescue Iârion and reveal it. Shuffle the encounter deck.
Shadow: Deal 1 damage to defending character.
Forced: After Soldier of Angmar attacks and destroys an ally, search the encounter deck, discard pile and victory display for Orc Ambush and reveal it. Shuffle the encounter deck.
Shadow: Attacking enemy gets +2