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Trait Keyword Victory
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Player Encounter Quest
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Results: 1051 - 1100 of 1172 Cards
Intruders in Chetwood Nightmare (x3)
4
6
9 
Arnor. Forest.

Forced: After progress is placed on Northern Chetwood (and it is still in play), search the encounter deck, discard pile and victory display for Lost in the Wilderness, and reveal it.

Shadow: Discard 1 card at random from your hand for each point of damage deal by this attack.

Intruders in Chetwood Nightmare (x2)
3
5
5 
Arnor.

Forced: At the end of the round, if Greenway Path is in the staging area, search the encounter deck, discard pile and victory display for Shadow the War Party, and reveal it.

Shadow: Return attacking enemy to the staging area after this attack.

Intruders in Chetwood Nightmare (x2)
5
3
4 
Arnor.

Travel: Search the encounter deck, discard pile and victory display for Protect the Bree-landers, and reveal it.

Shadow: Attacking enemy gets +1 Attack if this attack destroys a character, raise your threat by 3.

The Weather Hills Nightmare (x4)
44 3 5 3 5
Orc.

Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

The Weather Hills Nightmare (x3)
Weather.

When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total Threat in the staging area this phase.

Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3Attack

Deadmen's Dike Nightmare (x2)
27 1 3 1 2
Undead.

When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if there is a copy of the defending character in its owner's discard pile.

Deadmen's Dike Nightmare (x2)
9
9
Fornost. Ruins.

Action: Discard the top X of your deck to reduce Palace Ruins'Threat by X until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Shadow: Discard 1 card from the top of your deck for each Undead enemy engaged with you.

Deadmen's Dike Nightmare (x4)
1
6
Fornost. Ruins.

While Fornost Street is in the staging area, each other Fornost location gets +1 Threat

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

Deadmen's Dike Nightmare (x3)
5
5
Fornost. Ruins.

While Decrepit City is the active location, 'when revealed' effects cannot be canceled.

Shadow: Either discard 3 cards from the top of your deck, or this attack is considered undefended.

The Wastes of Eriador Nightmare (x3)
6
4
1 
Arnor.

While it is Night progress cannot be placed on Shrouded Wilderness.

Travel: Flip the Time objective from Daybreak to Nightfall.

Shadow: Attacking enemy gets +1 Attack Then, if it is Night deal attacking enemy another shadow card.

The Wastes of Eriador Nightmare (x3)
5 

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")

Shadow: If it is Night deal attacking enemy 2 additional shadow cards

The Wastes of Eriador Nightmare (x3)
4 

When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.

Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).

Escape from Mount Gram Nightmare (x2)
3 

When Revealed: Each player may capture any number of random cards from his hand underneat the current quest. Each player raises his threat by the number of cards in his hand.

Shadow: Capture 3 random cards from your hand underneath attacking enemy.

Escape from Mount Gram Nightmare (x3)
35 3 4 3 5 5 
Orc.

Forced: When Orc of Thaurdir attacks you, either discard the top 2 cards of your captured deck, or deal Orc of Thaurdir 2 additional shadow cards.

Shadow: For each damage dealt by this attack, discard the top card of your captured deck.

Across the Ettenmoors Nightmare (x2)
2
2
4 
Ettenmoors.

When face with the otpion to travel, the players must travel to Rocky Foothills, if able.

Rocky Foothills gets +2 quest points for each quest in play.

Shadow: Attacking enemy gets +1 Attack for each damage on the defending character.

Across the Ettenmoors Nightmare (x2)
3
4
3 
Ettenmoors.

As an additional cost to travel to a safe location, each player must spend 1 resource.

Heroes cannot gain resources by card effects.

Shadow: If no progress was placed on a side quest this round, attacking enemy gets +4Attack

Across the Ettenmoors Nightmare (x3)
2 
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.

Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.

The Treachery of Rhudaur Nightmare (x2)
16 2 2 1 6 2 
Undead.

Forced: When Thaurdir's Hunter attacks, either remove 1 time counter from the main quest, or treat this attack as undefended.

Shadow: If this attack is undefended, either remove 1 time counter or 5 progress from a quest.

The Treachery of Rhudaur Nightmare (x2)
1 2 2 2 2 1 
Undead.

Indestructible. Surge.

Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.

The Treachery of Rhudaur Nightmare (x2)
4 

When Revealed: Remove the questing character with the higestWillpower from the quest. The player who controls that character raises his threat by an amount equal to that character'sWillpower

Shadow: If this attack destroys a character, heal all damage from each Undead enemy in play.

The Treachery of Rhudaur Nightmare (x3)
38 5 2 2 12 3 
Undead.

While you are engaged with Apostate of Angmar, you cannot attack Thaurdir.

Shadow: Discard the top card of the encounter deck. Attacking enemy gets +XAttack where X is that card's printed threat.

The Treachery of Rhudaur Nightmare (x3)
5 
Sorcery.

When Revealed: Deal Life Drain to Thaurdir, as a shadow card.

Shadow: If attacking enemy is Thaurdir, he gets +3 for this attack. If this attack destroys a character, attach Life Drain to Thaurdir. (Counts as a Condition attachment with the text: "Thaurdir gets +3 hit points.")

The Battle of Carn Dûm Nightmare (x3)
30 2 3 2 4 2 
Orc. Undead.

Forced: After Orc Wight enters play, deal it 2 shadow cards.

Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.

The Battle of Carn Dûm Nightmare (x2)
45 2 5 4 6 1 
Orc.

Forced: If there are 3 shadow cards dealt to Thaurdir's Elite discard all shadow cards dealt to it and each player must discard an ally he controls.

Shadow: Either raise your threat by 4, or discard an ally you control.

The Battle of Carn Dûm Nightmare (x2)
5
2
5 
Carn Dûm.

Forced: After Gates of Carn D–m is explored, deal it as a shadow card to the enemy in the staging area with the lowest engagement cost.

Shadow: Attacking enemy gets +1 Attack and cannot take damage this round.

The Battle of Carn Dûm Nightmare (x2)
3 

When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.

Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.

The Battle of Carn Dûm Nightmare (x1)
2 

When Revealed: Attach to Thaurdir. (Counts as a Mount attachment with the text: "Black Mare remains attached even if Thaurdir flips. Thaurdir gets +3 hit points.Forced: After Thaurdir is flipped, raise each player's threat by 1.")

Shadow: Attach Black Mare to Thaurdir.

The Dread Realm Nightmare (x3)
3
5
5 
Carn Dûm. Underground.

While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Reanimated Dead engaged with you.

The Dread Realm Nightmare (x3)
4 
Sorcery.

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Daechanar gets +2 Defense

Shadow: If this attack destroys a character, resolve this card's 'when revealed' effect.

The Dread Realm Nightmare (x2)
2 
Sorcery.

When Revealed: Attach All is Lost to the first player's threat dial. (Counts as a Condition attachment with the text: "Each time you attack a Reanimated Dead, raise your threat by 1.")

Shadow: If attacking enemy is a Reanimated Dead, it attacks again after this attack.

Voyage Across Belegaer Nightmare (x3)
5 
Weather.

When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).

Shadow: Attacking enemy gets +1 Attack for each quest card in the victory display.

Voyage Across Belegaer Nightmare (x2)
9 

When Revealed: Either set your heading to the worst setting (?) or exhaust all allies in play.

?

Shadow: If you are off-coruse (Cloudy, Rainy, or Stormy), attacking enemy makes an additional attack after this one.

The Fate of Númenor Nightmare (x2)

When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

Raid on the Grey Havens Nightmare (x3)
4 

When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.

Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.

Raid on the Grey Havens Nightmare (x2)
1 

When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.

Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.

Flight of the Stormcaller Nightmare (x3)
1 
Weather.

Surge.

When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

Flight of the Stormcaller Nightmare (x3)
5 

When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8Threat to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.

The Thing in the Depths Nightmare (x3)
5 
Weather.

When Revealed: Exhaust each character with 1 or lessWillpower Remove all resources from each ready hero and objective-ally.

Shadow: If the defending character has 1 or lessWillpower treat this attack as undefended.

The Thing in the Depths Nightmare (x3)
36 3 3 1 3 1 
Corsair. Raider.

Corsair Duelist enters play with 2 resources on it.

Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.

Shadow: Attacking enemy gets +1 Attack for each resource on it.

The Thing in the Depths Nightmare (x3)
27 2 6 1 7 1 
Creature. Tentacle.

Grapple (fewest enemies grappled).

Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

The Thing in the Depths Nightmare (x3)
5 

When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.

Shadow: Attacking enemy gets +1 Attack for each enemy grappled with a location.

Temple of the Deceived Nightmare (x2)
23 4 4 4 6 1 
Undead.

Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.

Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.

Temple of the Deceived Nightmare (x3)
5 

When Revealed: Until the end of the round, each Undead enemy gets +XAttack and +XDefense X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.

Shadow: Resolve the 'when revealed' effect of Call of the Curse.

Temple of the Deceived Nightmare (x3)
9 

When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")

Shadow: Attacking enemy makes an additional attack after this one.

The Drowned Ruins Nightmare (x4)
26 2 3 2 3 9 
Undead.

When Revealed: If the active location is Underwater return each other Submerged Dead in the encounter discard pule to the staging area.

Shadow: If the active location is Underwater put Submerged Dead into play in the staging area.

The Drowned Ruins Nightmare (x3)
4 
Hazard.

When Revealed: Until the end of the quest phase, each ally gets -1Willpower If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.

Shadow: If the active location is Underwater treat this attack as if it were undefended.

A Storm on Cobas Haven Nightmare (x2)
28 4 4 3 8 5 
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.

A Storm on Cobas Haven Nightmare (x3)
2
6
9 
Coastland. Ocean.

While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.

Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.

A Storm on Cobas Haven Nightmare (x3)
2
2
1 
Coastland. Ocean.

Sea-wall gets +2 Threat and +2 quest points for each objective guarded by an encounter card.

Shadow: Attacking enemy gets +1 Attack for each objective guarded by an encounter card.

A Storm on Cobas Haven Nightmare (x2)
4 

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 character you control to discard Grappled!")

Shadow: If defending character is a Ship attach Grappled! to it.