Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Campaign Mode only.
Archery X. X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Immune to player card effects. Revenant gets +2 and +2 for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1 for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1 or less cannot defend attacks made by The Witch-king.
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Cannot have non-Morgul attachments.
While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."
"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers
Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."
Immune to player card effects. X is 1 more than the number of side quests in the victory display.
Cannot leave the staging are or take more than X damage from non-quest effects each round.
While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.
Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.
Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.
Immune to player card effects.
Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.
"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring
Immune to player card effects.
Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.
Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.
Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.
Immune to player card effects.
Kham–l the Easterling engages the first player.
Only the engaged player can declare attackers or defenders against Kham–l the Easterling.
Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
Immune to player card effects.Indestructible.
X is 1 more than the number of resources on the main quest.
City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.
X is 2 per player.Indestructible.
Immune to player card effects. Cannot leave the staging area.
While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.
Immune to player card effects.
X is 1 more than the number of Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.
Indestructible. Immune to player card effects
X is the number of non-Burglar characters committed to the quest.
Forced: After the 6th progress token is placed here, the players advance to stage 4A.
Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1 or less cannot defend attacks made by The Witch-king.
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Cannot have non-Morgul attachments.
While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."
"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers
Immune to player card effects.
Cannot be optionally engaged or take damage.
Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.
Immune to player card effects. Cannot leave the staging area.
Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.
The Lieutenant of the Tower of Barad–d–r he was...
–The Return of the King
Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.
Immune to player card effects.
When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).
Immune to player card effects.
When Revealed: Resolve all burn damage from all locations in play
"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurrican, and my breath death!"—The Hobbit
Indestructible. Immune to player card effects.
Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.