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Player Encounter Quest
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Results: 51 - 59 of 59 Cards
The Massing at Osgiliath (x1)
Stage
2 A

The outriders and scouts of the army have cut you off from the bridge. You desperately seek the likeliest place to cross the Anduin.

2 B
5

Players cannot travel to West Bank locations.

Each player cannot play or put into play more than 1 card from his hand each round.

The Massing at Osgiliath (x1)
Stage
3 A

The cold waters of the Anduin river rush before you, but the current is weaker here and you have to cross. The outriders and van of the Dark Lord's army are closing fast behind, and their archers will make the attempted crossing even more dangerous. The bravest members of your band turn back to distract the oncoming horde, so that the rest of you might escape.

3 B
1

Progress tokens from card effects cannot be placed on this quest card or the active location.

Players cannot travel to East Bank or West Bank locations.

In order to commit characters to the quest, a player must first choose a hero or 1 Ranger of Ithilien card he controls. Discard each chosen card from play.

Fog on the Barrow-downs (x1)
Stage
1 A

Setup: Set each copy of Great Barrow, Standing Stones, and Hollow Circle aside, out of play. Shuffle the encounter deck.

After rescuing the hobbits from Old Man Willow, Tom Bombadil has invited Frodo and his friends to stay the night in his house. There they are greeted warmly by his wife, Goldberry, the River–daughter.

1 B
1

Skip the quest phase.

Forced: At the end of the round, place 1 progress on this stage.

"Let us shit out the night!" she said. "For you are still afraid, perhaps, of mist and tree–shadows and deep water, and untame things. Fear nothing! For tonight you are under the roof of Tom Bombadil."
–The Fellowship of the Ring

The Wizard's Quest (x1)
Stage
2 A

Radagast asks that you travel to Dol Guldur to measure the Enemy's strength there. The Anduin vale is too closely watched, so you make your way through the perils of Mirkwood forest.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with 1 or less (cost 2 or less if there are two or more players), set it aside, and shufles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
5

When Revealed: The opposing team searches the encounter deck and discard pile for a location with cost 2 or less, adds it to the staging area, and places a resource on it. Shuffle the encounter deck.

The location with a resource on it is immune to player card effects and the players cannot travel to it while this stage has any quest points remaining. This stage cannot be defeated while the location with a resource on it is in play.

The Wizard's Quest (x1)
Stage
2 A

Radagast asks that you travel to Dol Guldur to measure the Enemy's strength there. The Anduin vale is too closely watched, so you make your way through the perils of Mirkwood forest.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with 1 or less (cost 2 or less if there are two or more players), set it aside, and shufles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
5

This stage gets +5 quest points per player.

Forced: At the beginning of the quest phase, Rider of Mirkwood makes an immediate attack against the first player.

The Mines of Moria (x1)
Stage
1 A

It has been years since there was news of Balin's expedition to Moria, but in recent months there have been rumors of growing darkness there. You traveled to the Mines to investigate these tidings. Upon reaching the Doors of Durin, you are surprised to find a foul–smelling pool at its feet, and a fell creature blocking your way.

Setup: Each player adds 1 resource to each of his heroes' resource pools. Add The Watcher to the staging area.

1 B
5

While this stage has at least 5 progress on it, The Watcher is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)

Forced: When The Watcher is defeated, flip it over and add Chamber of Mazarbul to the staging area.

This stage cannot be defeated while The Watcher is in play.

The Mines of Moria Preorder Promotion (x1)
Stage
1 A

It has been years since there was news of Balin's expedition to Moria, but in recent months there have been rumors of growing darkness there. You traveled to the Mines to investigate these tidings. Upon reaching the Doors of Durin, you are surprised to find a foul–smelling pool at its feet, and a fell creature blocking your way.

Setup: Each player adds 1 resource to each of his heroes' resource pools. Add The Watcher to the staging area.

1 B
5

While this stage has at least 5 progress on it, The Watcher is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)

Forced: When The Watcher is defeated, flip it over and add Chamber of Mazarbul to the staging area.

This stage cannot be defeated while The Watcher is in play.

Flight from Moria Nightmare (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
5

Forced: At the end of the round, shuffle the discard pile into the encounter deck and discard the top 5 cards. Resolve the "when revealed" effects of each copy of A Foe Beyond discarded by this effect.

No more than 1 progress can be placed on this stage each round.

If the players defeat this stage, they win the game.

Players may bypass this quest card at the end of the combat phase.

Flight from Moria Nightmare (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
1

When Revealed: Deal 1 damage to each questing character.

Players may bypass this quest card at the end of the combat phase.

"As I stood there I could hear orc–voices on the other side: at any moment I though they would burst it open. I could not hear what was said; they seemed to be talking in their own hideous language. All I caught was ghâsh: that is 'fire'."
–Gandalf, The Fellowship of the Ring