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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 28 Cards
The Hobbit: Over Hill and Under Hill (x1)
Stage
1 A

After killing the Great Goblin, Bilbo's companions fought to win their escape from the goblins. By the time they realized that Bilbo had been lost in the darkness, it was too late to turn back and search for him.

Setup: Add Lake in the Cavern to the staging area. Create a riddle area with stage 2A and follow the setup instructions on that card.

1 B
14

Players cannot advance to stage 3A unless both 1B and 2B are complete.

Forced: Reveal 1 additional encounter card per player during the staging step.

The Hobbit: Over Hill and Under Hill (x1)
Stage
2 A

During the confusion, bilbo stumbled won a tunnel and into Gollum's cave. There the Hobbit had to outwit the creature Gollum in a dangerous riddle contest to discover the way out.

Setup: Search the encounter deck for Gollum and Bilbo's Magic Ring. Place Gollum and Bilbo Baggins in the riddle area and attach Bilbo's Magic Ring to Bilbo Baggins. Then, shuffle the encounter deck.

2 B
9

Players cannot advance to stage 3A unless both 1B and 2B are complete.

Progress tokens cannot be added to, or removed from, this quest except by answering riddles.

Cards in the riddle area are immune to player card effects and cannot leave the riddle area except by quest effects.

The Hobbit: Over Hill and Under Hill (x1)
Stage
3 A

To everyone's surprise, Bilbo Baggins rejoined his companions on the eastern side of the Misty Mountains. However, their celebration was cut short by the chilling sound of wolves howling close by. To the frightened hobbit, it seemed that they had escaped from the goblins only to be eaten by wargs.

3 B
16

When Revealed: The first player gains control of Bilbo Baggins. Reveal 1 encounter card per player and add it to the staging area.

Gollum engages the first player. Damage from undefended attacks made by Gollum must be placed on Bilbo Baggins.

All riddle effects are ignored. Treachery cards gain surge.

If players defeat this stage, they have won the game.

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orc.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orc.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x3/x2)
3
3
Cave.

While The Goblins' Caves is the active location, Goblin enemies get +1 Threat

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x3/x0)

When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.

Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x1)
50 0 2 3 5
Gollum.

Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)

"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit

The Hobbit: Over Hill and Under Hill (x1/x0)
30 4 5 2 5
Creature.

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
25 3 3 2 3
Creature.

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.

Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x3)
2
4
Forest.

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.

Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)
X
-
Cave.

X is twice the number of players in the game.

Players cannot travel here.

Immune to player card effects.

Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: Over Hill and Under Hill (x1)
Artifact. Ring.

Attach to Bilbo Baggins.

Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.

Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.

Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x3)

When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.

Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Characters get -1Willpower and cannot attack until the end of the round.

Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x2)

When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.

Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)

When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.

Dungeons Deep and Caverns Dim Nightmare (x1)

You are playing Nightmare mode.

Gollum cannot take damage.

Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.

Forced: When stage 3B is revealed, add The Lower Gate to the staging area.

Begin with the standard quest deck and encounter deck for the Dungeons Deep and Caverns Dim scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Miners

3x Goblin Axeman

3x The Goblins' Caves

3x Grip, grab! Pinch, nab!

1x Not fair! Not fair!

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Dungeons Deep and Caverns Dim Nightmare (x1)
4
8
Mountain.

No more than 4 progress can be placed on the current quest each round.

Creature enemies get +1 Attack

Goblin enemies get +1 Defense

It was still ajar, but a goblin had pushed it nearly to. Bilbo struggled but he could not move it. –The Hobbit

Dungeons Deep and Caverns Dim Nightmare (x3)
33 4 4 3 5
Creature.

Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.

Dungeons Deep and Caverns Dim Nightmare (x3)
15 2 3 4 5
Goblin. Orc.

Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if Bilbo's Magic Ring is exhausted.)

Dungeons Deep and Caverns Dim Nightmare (x3)
3
6
Forest.

Forced: Each time a resource is spent or discarded, raise each player's threat by 1.

Shadow: Deal attacking enemy 2 additional shadow cards for this attack.

Dungeons Deep and Caverns Dim Nightmare (x3)
4
3
Mountain.

Travel: Deal 3 damage to each ready character. The first player may spend up to 3 resources to reduce the damage dealt to each character by 1 for each resource spent.

Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.

Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 Attack.")

Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.