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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 10 Cards
Escape from Khazad-dûm (x1)
Stage
1 A

You entered Moria with the hope of finding Mithril, but you have become lost underground instead. Below the ancient mansions of the Dwarves, untold dangers lurk in the darkness.

Setup: Add Dark Pit to the staging area. The opposing team searches the encounter deck for one different 0-cost enemy or location per player and adds them to the staging area. Shuffle the encounter deck.

1 B
10

Surrounded by utter black and running low on supplies, you must find your way out of Khazad–d鈥搈 before it's too late.

Forced: When Dark Pit is explored, flip it over and set Durin's Bane aside, out of play. Each player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck.

This stage cannot be defeated while Dark Pit is in play.

Escape from Khazad-dûm (x1)
Stage
2 A

The Mines of Moria are vast beyond your imagination. Though you feel that you are making progress, one wrong turn could mean disaster.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

2 B
10

When Revealed: The opposing team searchs the encounter deck and discard pile for an enemy with cost 2 or less, adds it to the staging area, and places a resources on it. Shuffle the encounter deck.

The enemy with a resource on it is immune to player card effects, and progress cannot be placed on this stage while that enemy is in play.

Escape from Khazad-dûm (x1)
Stage
2 A

The Mines of Moria are vast beyond your imagination. Though you feel that you are making progress, one wrong turn could mean disaster.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

2 B
15

When Revealed: Each player chooses 1 card in his hand and shuffles the rest into his deck.

Escape from Khazad-dûm (x1)
Stage
2 A

The Mines of Moria are vast beyond your imagination. Though you feel that you are making progress, one wrong turn could mean disaster.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

2 B
20

Add the active location'sThreat to the staging area.

During the travel phase, the players must travel, if able.

Escape from Khazad-dûm (x1)
Stage
3 A

Your spirits rise as you are drawing near to the East Gate of Moria. But then a huge, dark shape rises in front of you and bursts into flames: a Balrog! Durin's Bane blocks your escape.

When Revealed: Add the set-aside Durin's Bane to the staging area. It cannot take damage this round. If there is more than 1 player, it makes an immediate attack against the first player.

3 B
10

No more than 5 progress can be placed here each round.

Forced: At the beginning of the quest phase, Durin's Bane makes an attack against the first player. Any undefended or excess damage dealt by this attack must be placed here.

If this stage has damage on it equal to or greater than its quest points, the players lose the game. If this stage is defeated the players win the game.

Escape from Khazad-dûm (x1)
Stage
3 A

Your spirits rise as you are drawing near to the East Gate of Moria. But then a huge, dark shape rises in front of you and bursts into flames: a Balrog! Durin's Bane blocks your escape.

When Revealed: Add the set-aside Durin's Bane to the staging area. It cannot take damage this round. If there is more than 1 player, it makes an immediate attack against the first player.

3 B
15

Durin's Bane engages the first player.

Durin's Bane cannot take more than X damage per round, where X is the number of progress tokens on this stage.

This stage cannot be defeated while Durin's Bane is in play. If the players defeat this stage, they win the game.

Escape from Khazad-dûm (x1)
Stage
3 A

Your spirits rise as you are drawing near to the East Gate of Moria. But then a huge, dark shape rises in front of you and bursts into flames: a Balrog! Durin's Bane blocks your escape.

When Revealed: Add the set-aside Durin's Bane to the staging area. It cannot take damage this round. If there is more than 1 player, it makes an immediate attack against the first player.

3 B
20

Each player's threat cannot be reduced by player card effects.

Durin's Bane is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)

If the players defeat this stage, they win the game.

Escape from Khazad-dûm (x1)
1
1
Underground.

Immune to player card effects.

Travel: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are 2 or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

Escape from Khazad-dûm (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

Escape from Khazad-dûm Preorder Promotion (x1)
Stage
2 A

The Mines of Moria are vast beyond your imagination. Though you feel that you are making progress, one wrong turn could mean disaster.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

2 B
20

Add the active location'sThreat to the staging area.

During the travel phase, the players must travel, if able.