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Player Encounter Quest
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Results: 34 Cards
The Hobbit: Over Hill and Under Hill (x1)
Stage
1 A

Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.

1 B
0

After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.

When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.

The Hobbit: Over Hill and Under Hill (x1)
Stage
2 A

When he peeped out in the lightning–flashes, he saw that across the valley the stone–giants were out and were hurling rocks at one another for a game, and catching them, and tossing them down into the darkness where they smashed the trees far below, or splintered into little bits with a bang. – The Hobbit

2 B
16

When Revealed: Search the encounter deck for 1 copy of Stone-giant and add it to the staging area. Then, shuffle the encounter deck. Reveal 1 card per player from the encounter deck and add it to the staging area.

The Hobbit: Over Hill and Under Hill (x1)
Stage
3 A

Out jumped the goblins, big goblins, great ugly–looking goblins, lots of goblins, before you could say rocks and blocks. – The Hobbit

When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area. Then, shuffle the encounter deck.

3 B
20

Players cannot defeat this stage unless The Great Goblin is in the victory display.

When Revealed: Reveal 3 encounter cards per player, Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. (To a minimum of 1.)

If the players defeat this stage, they have won the game.

The Hobbit: Over Hill and Under Hill (x3)
25 1 1 1 1
Creature.

When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

The Hobbit: Over Hill and Under Hill (x2/x1)
3
2
Western Lands.

Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.

Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Western Lands.

Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.

Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
1
3
Western Lands.

While Cave Entrance is in the staging area, it gains:'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

That, of course, is the dangerous part about caves: you don't know how far they go back. –The Hobbit

The Hobbit: Over Hill and Under Hill (x2/x0)

Doomed 1.

When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Discard all non-treasure, non-objective attachments in play.

Shadow: The defending character gets -1 Defense

“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)

When Revealed: Discard all resources.

Shadow: Resolve this card's 'When Revealed' effect.

"As soon as I clapped eyes on the little fellow bobbing and puffing on the mat, I had my doubts. He looks more like a grocer than a burglar!" –Glóin The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orc.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orc.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x4)
33 2 3 2 3
Goblin. Orc.

If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x1)
15 3 5 2 8
Goblin. Orc.

Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: Over Hill and Under Hill (x3/x1)
40 4 6 3 9
Giant.

While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x3/x2)
3
3
Cave.

While The Goblins' Caves is the active location, Goblin enemies get +1 Threat

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x2/x1)
4
4
Cave.

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
2
3
Cave.

While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”

Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Mountain.

While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)
X
5
Mountain.

X is the number of players in the game.

Forced: At the end of the round, remove X progress tokens from the current quest.

There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3/x0)

When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.

Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x2/x0)

When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 Threat until the end of the phase.

Shadow: attacking enemy is returned to the staging area after its attack resolves.

The Hobbit: Over Hill and Under Hill (x4/x1)

When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.

Shadow: Put this card on top of the encounter deck.

The Hobbit: Over Hill and Under Hill (x2)

When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.

Over the Misty Mountains Grim Nightmare (x1)

You are playing Nightmare mode.

When resolving the "when revealed" effect of stage 3B, no more than X resources may be spent from Bilbo Baggins's resource pool, where X is the number of players in the game.

Begin with the standard quest deck and encounter deck for the Over the Misty Mountains Grim scenario. This scenario has two encounter decks. The first encounter deck consists of Over the Misty Mountains Grim and Western Lands encounter sets, and the second consists of The Great Goblin and Misty Mountain Goblins encounter sets.

Remove the following cards, in the specified quantities, from both of the standard encounter deck:

2x Cave Entrance

2x Lone-lands

2x Dreary Hills

2x Overhanging Rock

1x Great Cavern Room

1x The Great Goblin

3x Goblin Miners

3x Goblin Axeman

Then, shuffle the encounter cards in this Nightmare Deck with the Over the Misty Mountains Grim encounter set icons into the remainder of the first encounter deck. Shuffle the cards with The Great Goblin encounter set icon into the second encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Over the Misty Mountains Grim Nightmare (x3)
4
3
Mountain.

While Narrow Ledge is the active location, each player cannot commit more than 3 characters to the quest.

Shadow: Shuffle all copies of Galloping Boulders from the encounter discard pile into the encounter deck.

Over the Misty Mountains Grim Nightmare (x4)
3
10
Mountain.

Action: Exhaust Bilbo and spend 1 resource to place 5 progress on Dim Valley.

Forced: At the end of the round, each player must discard a random card from his hand.

They were high up in a narrow place, with a dreadful fall into a dim vally at one side of them. –The Hobbit

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit

Over the Misty Mountains Grim Nightmare (x1)
15 5 6 4 11
Goblin. Orc.

Progress cannot be placed on the current quest.

Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Over the Misty Mountains Grim Nightmare (x4)
45 4 4 3 3
Goblin. Orc.

Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.

Forced: When Goblin Prowler engages you, discard a character you control.

...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit

Over the Misty Mountains Grim Nightmare (x3)
4
3
Cave.

When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)

Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.

Shadow: Attacking enemy cannot take damage this round.