When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 +2 +2 and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
While Southron Captain is in the staging area, each other Harad enemy gets +1
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase.
Attached encounter card gets +2 and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 until the end of the phase.
While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
Desert Bastion gets +1 for each Harad objective attached to a hero.
Shadow: Attacking enemy gets +1 for each Harad objective the players control.
While Southron Camp is in the staging area, it gains:"Forced: At the end of the round, remove all progress from each location in play."
Travel: Raise each player's threat by 1 to travel here.
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.
Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.
When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.
Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.
When Revealed: The first player must choose: either raise each player's threat by 3, or progress cannot be placed on quest cards until the end of the round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove all progress from the main quest.
Some of the Serpent's men are trying to flee on horseback. If you don't act quickly they could escape and bring news to Cirith Gurat.
Forced: At the end of the round, discard all progress from the main quest.
Forced: After this quest is chosen as the current quest, reveal an encounter card.
The Black Serpent's caravan has taken shelter in a dilapidated desert fortress on their way to Mordor. Their wagons are loaded with tribute for the Dark Lord. Your plan is to seize the wagons and use the caravan to infiltrate Cirith Gurat.
Setup: Set each Harad objective aside, out of play. Add The Black Serpent to the staging area. Shuffle the encounter deck. The first player randomly selects 1 set aside Harad objective, reveals it, and adds it to the staging area.
In order for your plan to work, you must capture several important tokens from the Serpent's Camp.
If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls.
This stage cannot be defeated unless each Harad objective in play is attached to a hero.
Your initial attack was a success, but the enemy has been alerted to your presence and the whole camp is astir. The fighting soon spills into every corner of the crossroads fort.
When Revealed: Shuffle the encounter discard pile into the encounter deck. The first player randomly selects 1 set aside Harad objective, reveals it, and adds it to the staging area.
If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls.
The Black Serpent is considered to be engaged with each player who controls a Harad objective.
This stage cannot be defeated unless each Harad objective in play is attached to a hero.
Your plan is working. You've nearly succeeded in capturing the Southron caravan, but The Black Serpent himself holds the last token you need to infiltrate Cirith Gurat. He will not surrender it willingly...
When Revealed: Randomly select 1 set aside Harad objective and attach it to The Black Serpent. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls.
While there are at least 6 progress tokens on this stage, the Black Serpent loses the text: "Cannot leave the staging area or take damage."
This stage cannot be defeated unless each Harad objective in play is attached to a hero. If the players defeat this stage, they win the game.