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Scenario Encounter
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 21 Cards
A Shadow in the East (x2)
2
2
Underground.

When Revealed: Discard cards from the top of the encounter deck until an enemy is discarded. Add that enemy to the staging area.

Shadow: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

A Shadow in the East (x2)
3
3
Underground.

While Narrow Opening is the active location, each player cannot play more than 1 card each round.

Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.

"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit

A Shadow in the East (x2/x1)
5
3
Underground.

When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.

Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.

...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x1)
8

It's nearly impossible to find your way through this maze of dark tunnels.

When Revealed: Each player places the top 10 cards of his deck facedown under his threat dial (without looking at them). When this stage is defeated, each player shuffles all cards under his threat dial back into his deck.

Forced: After a player raises his threat by any amount, he discards the top card from under his threat dial.

Under the Ash Mountains (x1)
3

The tunnels under the Ash Mountains are a vast, dark maze.

During the travel phase, the players must travel to a location, if able.

Forced: When the active location is explored, place 1 resource here.

Progress cannot be placed on this quest unless there are at least 3 resources here.

Under the Ash Mountains (x1)
4

Within the tunnels of Torech Gorgor are a host of fell creatures.

Each enemy cannot take more than 4 damage each round.

While there is at least one enemy in the staging area, this stage cannot be chosen as the current quest.

Under the Ash Mountains (x1)
6

As you draw closer to Mordor, the darkness around you seeps into your thought, and despair begins to take hold...

Forced: After a player players a card, he discards the top card of his deck.

Response: When this stage is defeated, each player shuffles the top 3 cards of his discard pile into his deck.

Under the Ash Mountains (x2)
30 3 3 3 6
Nameless.

Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +XAttack for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +XAttack where X is the cost of the top card of your discard pile.

Under the Ash Mountains (x2/x1)
33 3 6 3 8
Troll.

Cannot have attachments.

Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.

Under the Ash Mountains (x3)
28 2 4 1 5
Creature. Werewolf.

Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

Under the Ash Mountains (x2/x1)
45 X 5 4 9
Orc. Uruk.

X is 1 more than the number of quest cards in play.

While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.

Forced: After Torech Gorgor Patrol engages a player, it makes an attack.

Under the Ash Mountains (x3/x2)
X
5
Underground.

X is 1 more than the number of quest cards in play.

Forced: When Fiery Chasm is explored, discard the top X cards of your deck.

...its floor and walls on either side were cloven by a great fissure, out of which the red glare came, now leaping up, now dying down into darkness...
–The Return of the King

Under the Ash Mountains (x2)
3
6
Underground.

When Revealed: Each player places the top 3 cards of his deck facedown under Hideous Deeps.

Forced: When Hideous Deeps is explored as the active location, shuffle each facedown card under it into its owner's deck.

Under the Ash Mountains (x2/x1)
4
4
Underground.

While Orc Passage is in the staging area, encounter card effects cannot be canceled.

Forced: When Orc Passage is explored, search the encounter deck and discard pile for a copy of Torech Gorgor Patrol and add it to the staging area.

Under the Ash Mountains (x3)

When Revealed: Each player discards the top card of his deck. Until the end of the phase, add the total cost of each card discarded this way to theThreat in the staging area.

Shadow: Discard an attachment you control. If this attack destroys a character, discard another attachment you control.

Under the Ash Mountains (x2/x1)

Doomed 1.

When Revealed: Each player discard 1 card from the top of his deck for each character he controls.

Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.

Under the Ash Mountains (x2/x1)

When Revealed: Each player assigns X damage among character he controls, where X is 1 more than the number of quest cards in play. Exhaust each character damaged by this effect.

Shadow: Attacking enemy makes an additional attack against you after this one.

Under the Ash Mountains (x1)
Stage
1 A

The tunnels of Torech Gorgor run beneath the Ash Mountains into Mordor.

Setup: Each player with more than 40 cards in his deck discards cards from the top of his deck until he has 40 cards left. The first player adds a copy of Torech Gorgor Patrol to the staging area. Each other player adds 1 different location to the staging area. Shuffle the encounter deck and discard cards from the top until a side quest is discarded. Reveal that side quest. Shuffle the encounter discard pile into the encounter deck.

1 B
25

The dark passage offers you a way into Mordor, but only if you can navigate the intersecting maze of tunnels before running out of provisions.

Event cards cannot shuffle cards from a player's discard pile into his deck.

Forced: At the end of the round, each player discards X cards from the top of his deck, where X is 1 more than the number of quest cards in play. If a player has no cards left in his deck, he is eliminated from the game.

Under the Ash Mountains (x1)
Stage
2 A

Hope and supplies begin to run low the longer you wander through the oppresive dark of Torch Gordor. You need to find the exit before it's too late.

When Revealed: Search the encounter deck and discard pile for an encounter side quest and reveal it. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

2 B
25

Event cards cannot shuffle cards from a player's discard pile into his deck.

Forced: At the end of the round, each player discards X cards from the top of his deck, where X is 1 more than the number of quest cards in play. If a player has no cards left in his deck, he is eliminated from the game.

If the player defeat this stage, they win the game.