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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 17 Cards

The Mûmakil (x1)
Capture.  

Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card's cost is equal to or greater than the attached enemy's remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.


The Mûmakil (x1)
Capture.  

Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card's is equal to or greater than the attached enemy's remaining hit points, add Poisoned Spear and attached enemy to the victory display.


The Mûmakil (x1)
Capture.  

Response: After the players travel to a location, if the active location's printed is equal to or greater than the attached enemy's remaining hit points, the engaged player adds Pit Trap and attached enemy to the victory display.


The Mûmakil (x1)
Capture.  

Response: After a character defends an attack against the attached enemy, if the defending character has more remaining hit points than the attached enemy, add Noose of Vines and attached enemy to the victory display.


The Mûmakil (x4)
(40) 3 6 3 9
Creature.  

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mโ€“mak to the staging area, or it makes an immediate attack.


The Mûmakil (x1/x0)
(0) 4 4 3 5
Creature.  

Cannot be optionally engaged.

Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Mûmakil (x4)
(35) 2 2 2 4
Creature.  

Territorial Ape gets +X and + X where X is the of the active location.

Shadow: Attacking enemy gets +1 (+2 instead if a location was explored this round).


The Mûmakil (x2/x1)
(25) 1 3 1 3
Creature.  

Surge.

Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")


The Mûmakil (x2)
(30) 3 3 1 2
Creature.  

Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.


The Mûmakil (x4)
2 (3)
Forest.  

While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."

Travel: Raise each player's threat by 1 to travel here.


The Mûmakil (x2)

Doomed 1.

When Revealed: Choose a Wild Mโ€“mak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mโ€“mak Trail and add it to the staging area. Shuffle the encounter deck.

On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers


The Mûmakil (x2)

When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


The Mûmakil (x2/x1)

When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached character.")

Shadow: Defending character cannot ready until the end of the round.


The Mûmakil (x2/x1)

When Revealed: Each player discards a random card from his hand and assigns X damage among characters he controls. X is the discarded card's cost.

Shadow: Discard a random card from your hand and assign X damage among characters you control. X is the discarded card's cost.


The Mûmakil (x1)
(6)

The great apes of the jungle gather in the trees around you. They shadow your steps and slow your progress.

Each location gets +1

Forced: When Guardians of the Jungle becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.


The Mûmakil (x1)
1A-B (12)

After seeing his village destroyed by Sauron's Orcs, Kahliel has decided to travel north with you to Gondor. But it is a long road, and you will need mounts to ride. So your Haradrim allies have led you into the great jungle of Harad in search of the might Mumakil.

Setup: Set each copy of Wild Mโ€“mak and each Capture objective aside, out of play. Each player adds 1 different location to the staging area. Shuffle the encounter deck.

The jungle is full of danger. The Haradrim warn you to stay alert lest the hunters become the hunted.

Forced: After the active location leaves play as an explored location, shuffle 1 set aside Wild Mโ€“mak into the encounter deck.

The players cannot advance unless the number of Wild Mโ€“mak in play is equal to the number of players.


The Mûmakil (x1)
2A-B (8)

You've tracked the Mโ€“makil through miles of dense jungle and battled with the creatures that dwell therein, but now comes the hard part: you must actually capture the Oliphaunts alive.

When Revealed: Starting with the first player, each player attaches 1 random set-aside Capture objective to a Wild Mโ€“mak in play.

Forced: At the beginning of the quest phase, if there is no active location, reveal an additional encounter card this phase.

This stage cannot be defeated while there are any Capture objectives in play. If the players defeat this stage, they win the game.