





Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 until the end of the phase.

Shadow: Defender gets -2 until end of round.






Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.






Cannot have attachments.
While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.






Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.






X is the number of players.
Cannot have attachments.
Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.






Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.






Dol Guldur Marauder gets +1 and +1
for each resource on it.
Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.





Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.





When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.

Shadow: If attacking enemy is an Orc put Wolf Rider into play engaged with you.





While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1 (+2
instead if it was engaged this round).





When Revealed: Ambushing Orcs makes an immediate attack against the first player.

Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.





Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.





Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.





While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."





When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1





When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.





Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.





Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.





While Black Uruks is attacking, it gets +1 for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.





Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1 Deal it an additional shadow card.





Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.