Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
15 Results Found

Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: attacking enemy gets 1 Attack. (3 Attack instead if this attack is undefended.)

Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  
Chieftain Ufthak get 2 Attack for each resource token on him. Forced: After Chieftain Ufthak attacks, place 1 resource token on him.

Core Set (x2/x1)
(35) 2 3 1 5
Dol Guldur.   Orc.  
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

Core Set (x2/x1)
3 (2)
Stronghold.   Dol Guldur.  
Travel: The first player must discard 2 cards from his hand at random to travel here.

Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  
Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.

Attack on Dol Guldur (x2)
2 (4)
Dol Guldur.  
While Gate of Dol Guldur is in the staging area, it gains: "The player cannot travel or place progress here unless they are at stage 3B. Each player's threat cannot be reduced by more than 1 each round by player card effects."

Attack on Dol Guldur (x2)
2 (4)
Dol Guldur.  
While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D. Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Attack on Dol Guldur (x2)
2 (4)
Dol Guldur.  
The Shadow Road gets +2 Threat for each facedown card attached to it. While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F. Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

Attack on Dol Guldur (x2)
2 (4)
Dol Guldur.  
While Dungeon Door is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3H. No more than 1 damage can be healed from each character each round."

The Wizard's Quest (x1)
15
2 (2)
Dol Guldur.  
When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.

The Wizard's Quest (x1)
21
4 (4)
Dol Guldur.  
While The Sorcerer's Tower is in the staging area, each treachery gains Doomed 1. Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.

Escape From Dol Guldur Nightmare (x3)
(45) 5 1 2 4
Dol Guldur.   Orc.  
When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.

Escape From Dol Guldur Nightmare (x3)
(28) 3 3 3 6
Creature.   Spider.   Dol Guldur.  
If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3 Attack for each unclaimed objective in play.

Escape From Dol Guldur Nightmare (x2)
3 (6)
Dol Guldur.  
If Torture Chamber has 4 or more resource tokens on it, all "prisoners" were killed, and the players have lost the game. Forced: At the end of each round, place 1 resource token on each Dol Guldur location in play.

Escape From Dol Guldur Nightmare (x3)
1 (4)
Dol Guldur.  
Dungeon Labyrinth gets +1 Threat and +1 quest point for each resource token on it Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.