Core Set
(x3)

Core Set
(x1/x0)

Core Set
(x2/x1)

Core Set
(x2/x1)

Core Set
(x2/x0)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

2
(4)

Dol Guldur.
The Shadow Road gets +2 Threat for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F. Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
Attack on Dol Guldur
(x2)

The Wizard's Quest
(x1)
15
2
(2)

Dol Guldur.
When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.
The Wizard's Quest
(x1)
21
4
(4)

Dol Guldur.
While The Sorcerer's Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.
Escape From Dol Guldur Nightmare
(x3)

Escape From Dol Guldur Nightmare
(x3)

Escape From Dol Guldur Nightmare
(x2)

Escape From Dol Guldur Nightmare
(x3)
