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9 Results Found

Core Set (x2)
1 (3)
Dungeon.  
Doomed 1. Surge.

Core Set (x2)
2 (1)
Dungeon.  
Forced: After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 Attack, and 1 Defense.

The Dungeons of Cirith Gurat (x3)
3 (2)
Dungeon.  
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area. Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's Threat, or raise each player’s threat by 3.

The Dungeons of Cirith Gurat (x3/x2)
1 (5)
Dungeon.  
Surge. Dungeon Cell gets +X Threat where X is the printed Willpower of the attached objective. While Dungeon Cell is in the staging area, it gains: "Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Dungeons of Cirith Gurat (x2/x1)
4 (4)
Dungeon.  
While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.

The Dungeons of Cirith Gurat (x3)
2 (3)
Dungeon.  
While Mines of Cirith Gurat is in the staging area, it gains: "Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1." Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.

The Dungeons of Cirith Gurat (x2)
3 (4)
Dungeon.  
When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play. While Torture Room is guarding an objective, it gains: "Forced: At the end of the round, raise each player’s threat by 1."

First Age (x2)
2 (7)
Dungeon.  
Response: After Deep Pit is explored, the first player chooses one: add 1 resource to Eyes in the Dark or move one hero to the pit area.

First Age (x2)
2 (4)
Dungeon.  
Forced: Remove 1 resource from Eyes in the Dark at the end of the round.

Shadow: If this attack destroys a character, remove 1 resource from Eyes in the Dark.