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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 8 Cards

The Dunland Trap (x1)
4 (6)
Enedwaith.   Hills.   River.  

Dunland enemies get +1 and +1

...beyond them the green and tangled valley ran up into the long ravine between the dark arms of the mountains.
–The Two Towers


The Dunland Trap (x2/x1)
X (4)
Enedwaith.   Hills.  

Surge.

X is the number of resource tokens on this card.

Forced: After a player draws any number of cards, place 1 resource token here.


The Dunland Trap (x4/x2)
2 (3)
Enedwaith.   Hills.  

While Hills of Dunland is in the staging area, it gains:

Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.

Travel: Each player draws a card to travel here.


The Dunland Trap (x3)
2 (2)
Enedwaith.   Plains.  

While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 (+3 instead if undefended).


The Dunland Trap (x4)
3 (4)
Enedwaith.   River.  

While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.

Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.


The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  

Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.

Travel: The first player engages the highest enemy in the staging area to travel here.


The Dunland Trap Nightmare (x3)
2 (3)
Enedwaith.   Hills.   River.  

While Munuv Dโ€“v River is in the staging area, it gainst:"Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.


The Dunland Trap Nightmare (x3)
3 (4)
Enedwaith.   Forest.   Hills.  

While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage.

Travel: Deal each Dunland enemy a shadow card to travel here.