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Trait Keyword Victory
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Player Encounter Quest
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5 Results Found

Khazad-dûm (x1)
7 (7)
Gate.  
Immune to card effects. Players cannot optionally engage enemies and no engagement checks are made.Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.

Road to Rivendell (x1)
5 (4)
Gate.  
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

The Watcher in the Water (x1)
2 (-)
Gate.  
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card. Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

The Fate of Wilderland (x1)
4 (4)
Mountain.   Gate.  
Immune to player card effects. While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes' Defense. Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.

The Road Darkens (x1)
1 (9)
Gate.  
Immune to player card effects. Progress cannot be placed on each other active location before it can be placed here. Progress cannot be placed here unless the first player controls the Ring-bearer. If there are 9 damage tokens, the players lose the game.