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Set Type Project

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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 2 Cards

The Drowned Ruins (x3)
[2] 2 0 1 2 4โ˜… 5 
Hobbit.   Shirriff.  

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King


The Fate of Wilderland (x3)
[2] 1 1 1 2 3โ˜… 3 
Hobbit.   Shirriff.  

Bywater Shirriff gets +1 +1 and +1 while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit