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6 Results Found

The City of Corsairs (x2/x1)
2 (3)
Umbar.   Coastland.  
While Watch Tower is in the staging area, it gains: "Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

The City of Corsairs (x1)
4 (8)
Umbar.  
Each Raider enemy with at least 1 resource on it is immune to player events. Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

The City of Corsairs (x3)
1 (5)
Umbar.   City.  
When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow: If attacking enemy is a Raider, deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.

The City of Corsairs (x2/x1)
X (4)
Umbar.   City.  
X is the highest number of resources on a Raider enemy in play. Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.

The City of Corsairs (x3/x2)
4 (4)
Umbar.   City.  
While Umbar Harbor is the active location, Corsair enemies get +2 Defense.

Shadow: If attacking enemy is a Raider, move 1 resource from a hero you control to attacking enemy.

The City of Corsairs Nightmare (x2)
3 (6)
Umbar.   Coastland.  
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play. Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.