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Player Encounter Quest
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6 Results Found

The Treachery of Rhudaur (x2)
(23) 2 3 3 5
Undead.   Wight.  
While the current quest has 1 or more progress on it, Wight of Rhudaur gains surge. While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.

The Ghost of Framsburg (x1)
(30) 3 3 3 6
Undead.   Wight.   Hazard.  
Cannot have non-objective attachments. Fram's Shade gets +1 Threat, +1 Attack, and +1 Defense for each Loot objective the players control. When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).

Fog on the Barrow-downs (x4/x3)
(30) 3 5 1 6
Wight.  
While Barrow-wight is engaged with a player, that player's threat cannot be reduced. Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
(35) 2 4 1 5
Wight.  
While Cold-wight is engaged with a player, that player cannot draw cards from card effects. Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
(40) 2 3 1 7
Wight.  
While Dark-wight is engaged with a player, that player's heros cannot gain resources from card effects. Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

The Dead Marshes Nightmare (x2)
(40) 4 3 2 5
Undead.   Wight.  
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.