





The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom card of your deck. Then you may switch that card with a card in your hand.
If Calphon leaves play, the players lose the game.






The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.
If Calphon leaves play, the players lose the game.



Calphon bursts into one of the heroes’ quarters in the middle of the night, sweating profusely and breathing heavily. “I saw it again!” he cries. “It was the same island as before, only the sun was rising behind it, bathing the sky in orange. It must be to the east!” You can change course to follow Calphon’s vision, but you risk being discovered by the Corsairs chasing you...
When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.
While you are off-course (,
, or
), each Ship enemy gains Boarding 1.
When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.


When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.

Shadow: Attacking enemy gets +X where X is the active location's


You are playing Campaign Mode.
Setup: Attach Spyglass to Calphon. Shuffle Revenant into the encounter deck. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1.
"Can it be? Are we standing on the fabled island of lost Númenor?" asked Calphon, excitedly. He raised his spyglass and peered through it. "Long have I yearned to stand on such revered land. What a sight to behold!"

Resolution: Gain the following:
• 1 XP for each surviving player.
• 1 XP for each Lush Jungle and Drowned Graves in the victory display.
• 1 XP for each resource on this card (to a maximum of 3 XP).
• 1 XP if each surviving player's threat is 40 or less.
• -1 XP if Ominous Fate is in the victory display.
Calphon gazed at the black key, deep in thought. "An ancient relic of Númenor," he whispered, "but what is its purpose?" The perilous journey ended with a profound discovery, and he sensed an even more dangerous adventure lie ahead.


You are playing Campaign Mode.
Setup: The first player takes control of Calphon and attaches Spyglass and Black Key (boon) to him. Shuffle Graxar into the encounter deck. Each player may choose one copy of Galdor's Counsel and add it to their hand. For this game, X is plus 1 for each of those copies.
Forced: After stage 2B is revealed, remove Calphon and each attachment on him from the game, ignoring his "leaves pla" ability.

Resolution: If Gaxar is in the victory display, choose either Parrying Cutlass or Throwing Axe, add it to the Campaign Pool, and record which hero you attach it to.
Add the copies of Galdor's Counsel chosen during setup to the Campaign Pool.
Gain the following:
• 1 XP for each surviving player.
• 1 XP if 2 or fewer cards are underneath The Havens Burn (2 XP instead if no cards are underneath it).
• 1 XP for each Elven Wave-runner in the victory display.
• 1 XP if Na'asiyah is in the victory display.
• 1 XP if no enemies are in play.
• 1 XP if each surviving player's threat is 40 or less.
• -1 XP if Ominous Fate is in the victory display.
Calaerion's expertise proved invaluable in the pursuit of the swift Stormcaller. Anticipation builds as the horoes perpare to confront Captain Sahír on the deck of his flagship to avenage the death of Calphon.



You arrive on the island's western beach, the edge of a dense jungle looming beyond. With no map to guide you and no idea of what to expect, you venture forward, deeper into the island...
Setup: Set Shrine to Morgoth aside, out of play. Prepare the Uncharted deck. Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area (3 copies instead if there are 3 or 4 players in the game). The first player takes control of Calphon. Shuffle the encounter deck.
Progress cannot be placed on Explore the Island except by quest effects.
Forced: After a location is explored, add progress to Explore the Island equal to that location's printed quest points.
Forced: When an Uncharted location becomes the active location, add 1 copy of Lost Island from the top of the Uncharted deck to the staging area.