





Immune to player card effects. X is 1 more than the number of side quests in the victory display.
Cannot leave the staging are or take more than X damage from non-quest effects each round.
While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.






Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.









Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.






Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 (+2
instead if Dagnir is engaged with you).


You are playing campaign mode.
Setup: Each player may change hero cards without incurring the +1 threat penalty, and Haldan may be included among a player’s heroes. Any player gains control of Isolde. Add The Threat to Wilderland to the staging area, shuffle Dagnir’s Spawn into the encounter deck, and shuffle Abandoned Ruin into the Caves deck. If “Turayn has taken an oath of vigilance,” search the encounter deck for 3 treacheries and remove them from the game.

Resolution: While the Fire-drake has been vanquished, it was not the beast the heroes were sent to defeat. With the Fire-drake’s mother still at large, Isolde has resolved to continue the hunt. If the heroes choose to fight alongside her, add Isolde to the campaign pool (any player may add her to their deck). Otherwise, mark in the campaign log that “Isolde is on the hunt” (the dragon’s minions will pose less of a threat on your quest).
The players discover each treasure they control.
Add Abandoned Ruin to the campaign pool. The first player chooses either Threat to Wilderland or Dagnir’s Spawn and add it to the campaign pool.
The Fire-drake coughed and cackled, “Fools! When my mother learns of my death, she will set all Wilderland ablaze!”
There was a long silven as each member of the company reeled at the dragon's words.
“If that is true, then we must seek the mother before she hears of what has happened here, or else the Bardings and many more will pay the price for our victory,” said one of the companions at last.



The Woodmen of Hrogar's Hill have agreed to help you in your quest, but shortly after they welcome you to their town it is attacked by the very Dragon you seek: Dagnir has come to take vengeance on Wilderland!
Setup: Search the encounter deck for all 8 encounter side quests, shuffle them together, and place them facedown next to the quest deck. This is the side quest deck. The first player adds Dagnir to the staging area and shuffles the encounter deck. Each other player reveals an encounter card.
Forced: At the end of the planning phase, reveal the top card of the side quest deck and add it to the staging area. Dagnir makes an attack against Hrogar's Hill. Do not deal a shadow card for this attack. The first player may declare a defender for this attack. Excess damage must be dealt to Hrogar's Hill.
This stage cannot be defeated while Dagnir has hit points remaining. If Dagnir has no hit points remaining, the players win the game. If this stage has damage equal to its quest points, the players lose the game.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, Dagnir makes an immediate attack against each player with 6 or more characters.
Forced: When this stage is defeated, deal 5 damage to Dagnir. This damage is not limited by Dagnir's text, and does not count toward her X value.
At the end of the combat phase, the players may bypass this stage.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Dagnir gets -5 engagement cost for each character the first player controls.
Response: After a player resolve an attack against Dagnir, if Dagnir has no hit points remaining, that player may discard a Reforged Wormsbane he controls to add Dagnir to the victory display. Then, the players win the game.
At the end of the combat phase, if there are 4 or fewer quests in the victory display, the players must bypass this stage.


Dagnir's assault is relentless and the people of Hrogar's Hill need time to regroup. Someone mst draw the Dragon's attention away from the town.
Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled.
Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.


Hrogar's Hill was built to defend against Goblins and forest creatures; no one ever imagined a Dragon attack. You hurry to organize a proper defense.
Characters do not count their when defending against Dagnir.
Response: When Fortify the Defense is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.


The men of Hrogar's Hill are strong and brave, but Dagnir's mere presence weakens the resolve of even the mightiest warrior. The Woodmen need strong leadership to hold together.
Allies cannot be declared as attackers against Dagnir.
Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.


Arrows and spears bounce off Dagnir's armored hide like raindrops. Nothing seems to slow her assault. Perhaps if you cold strike at her underbelly you wold find a way to injure the Dragon.
Forced: After Dagnir attacks and destroys a character, heal 5 damage from her.
Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.



While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.



While Wooden Palisade is the active location, Dagnir gets -2
Travel: The first player readies a hero he controls.
"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men."
–Legolas, The Two Towers


When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.



Dagnir gets -10 engagement cost.

Shadow: If attacking enemy is Dagnir, the defending player must assign X damage among characters he controls, where X is 1 more than the number of quest cards in the victory display.


When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.



Mount Gundabad rises before you, and the Dragon, Dagnir, waits within.
Setup: Add Dagnir to the staging area and set The First Forge aside, out of play. Create the Caves deck and the quest deck (see insert). Attach Wormsbane to a hero, Broken side face-up. Shuffle the encounter deck and discard cards from the top until X locations have been discarded, where X is 1 less than the number of players in the game. Add those locations to the staging area.
It doesn't take you long to discover Urdug's secret entrance, and with a turn from Durin's Key the way into Mount Gundabad lies open before you. You must find Durin's Forge, repair Wormsbane, and use it to kill Dagnir.
Forced: At the end of the planning phase, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, add The Side Door to the victory display and advance to the top stage 2A of the quest deck.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, raise each player's threat by 1.
Forced: When this stage is defeated, shuffle The First Forge into the Caves deck.
At the end of the combat phase, the players may bypass this stage.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
The 'when revealed' effects of the first treachery revealed each round cannot be canceled.
Forced: When this stage is defeated, search the Caves deck for a location and make it the active location. Shuffle the Caves deck.
At the end of the combat phase, the players may bypass this stage.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, discard the top 5 cards of the encounter deck. Add a random enemy discarded this way to the staging area.
Forced: When this stage is defeated, reduce each player's threat by 5.
At the end of the combat phase, the players may bypass this stage.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Each player cannot play more than 1 card each phase.
Forced: When this stage is defeated, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, flip over the top card of the quest deck.
At the end of the combat phase, the players may bypass this stage.



The interior of Gundabad is dark and vast. Only by exploring the mines can you find your way.
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, each player must deal 2 damage to a questing character he controls.
Forced: When this stage is defeated, discard a non-unique enemy from play.
At the end of the combat phase, the players may bypass this stage.