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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 401 - 450 of 477 Cards
Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Roam Across Rhovanion (x3)
2 1 1 1 1 2 ★ 4 
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower +1 Attack +1 Defense and +1 hit point.")

Roam Across Rhovanion (x3)
- 2 3 1 3 6 ★ 1 
Creature. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Fire in the Night (x3)
2 1 1 1 2 3 ★ 1 
Woodman. Scout.

Forest Road Traveler gets +1 Willpower +1 Attack and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Fire in the Night (x3)
5 0 4 3 4 7 ★ 4 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Fire in the Night (x3)
4 2 2 2 3 5 ★ 2 
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

The Ghost of Framsburg (x3)
5 0 3 3 3 6 ★ 2 
Dwarf. Warrior.

Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

The Ghost of Framsburg (x3)
4 2 2 2 3 5 ★ 1 
Woodman. Ranger.

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

The Ghost of Framsburg (x3)
4 2 2 2 2 4 ★ 1 
Dale.

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glóin, The Fellowship of the Ring

Mount Gundabad (x3)
3 0 0 2 3 3 ★ 1 
Silvan. Warrior.

Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit

Mount Gundabad (x3)
2 1 1 0 1 2 ★ 4 
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Mount Gundabad (x3)
3 2 0 0 2 3 ★ 2 
Dwarf. Craftsman.

Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.

There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring

The Fate of Wilderland (x3)
1 1 0 0 1 1 ★ 1 
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
2 1 2 0 2 4 ★ 2 
Creature.

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

Wrath and Ruin (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
2 1 0 1 2 3 ★ 1 
Hobbit.

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring

Wrath and Ruin (x3)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The City of Ulfast (x3)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

The City of Ulfast (x3)
3 1 1 1 2 3 ★ 1 
Silvan.

Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit

The City of Ulfast (x3)
2 1 2 0 2 4 ★ 2 
Gondor. Warrior.

Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King

Challenge of the Wainriders (x3)
2 2 2 2 2 4 ★ 1 
Isengard.

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.

Challenge of the Wainriders (x3)
3 1 2 1 2 4 ★ 1 
Dwarf.

Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

"You've left the burglar behind again!"
–Nori, The Hobbit

Challenge of the Wainriders (x3)
2 1 1 0 2 3 ★ 1 
Rohan. Scout.

Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.

Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers

Under the Ash Mountains (x3)
3 2 2 0 2 4 ★ 1 
Noldor.

Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.

"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring

Under the Ash Mountains (x3)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

Under the Ash Mountains (x3)
2 1 1 1 2 3 ★ 1 
Hobbit.

Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring

The Land of Sorrow (x3)
2 1 1 0 2 3 ★ 1 
Hobbit. Archer.

Ranged.

Hobbit Archer gets +1 Attack while attacking an enemy with a higher engagement cost than your threat.

"If you lay a finger on this farmer, or on anyone else, you will be shot at once."
–Merry, The Return of the King

The Land of Sorrow (x3)
2 1 1 1 2 3 ★ 1 
Dale.

Response: After Dale Messenger enters play, choose a player. That player heals 1 damage from each character he controls with a player card attachment.

"We discover that messengers have come also to King Brand in Dale..."
–Glóin, The Fellowship of the Ring

The Land of Sorrow (x3)
2 2 1 0 2 4 ★ 2 
Creature. Eagle.

Cannot have restricted attachments.

Forced: After Eagle Emissary quests successfully, pay 1 resource or discard it from play.

...and out of the East there came a great Eagle flying, and he bore tidings beyond hope from The Lords of the West...
–The Return of the King

The Land of Sorrow (x3)
1 1 3 2 3 6 ★ 3 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments.

Forced: At the end of the round, discard Wilyador unless the players as a group spend 1 resource.

The Fortress of Nurn (x3)
4 2 2 1 3 5 ★ 1 
Woodman. Scout.

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.

The Fortress of Nurn (x3)
3 2 2 0 2 4 ★ 2 
Rohan. Warrior.

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

The Fortress of Nurn (x3)
1 2 0 0 1 2 ★ 1 
Dúnedain. Scout.

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring

Wrath and Ruin Preorder Promotion (x1)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin Preorder Promotion (x1)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The City of Ulfast Preorder Promotion (x1)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

Under the Ash Mountains Preorder Promotion (x1)
3 2 2 0 2 4 ★ 1 
Noldor.

Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.

"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring

Under the Ash Mountains Preorder Promotion (x1)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Land of Sorrow Preorder Promotion (x1)
2 2 1 0 2 4 ★ 2 
Creature. Eagle.

Cannot have restricted attachments.

Forced: After Eagle Emissary quests successfully, pay 1 resource or discard it from play.

...and out of the East there came a great Eagle flying, and he bore tidings beyond hope from The Lords of the West...
–The Return of the King

The Fortress of Nurn Preorder Promotion (x1)
1 2 0 0 1 2 ★ 1 
Dúnedain. Scout.

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring

The Hobbit: Over Hill and Under Hill (x3)
3 1 1 1 2 3 ★ 8 
Dwarf.

Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 1 1 1 2 3 ★ 8 
Dwarf.

Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

"Let us join the throng!"
–The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 2 2 0 3 4 ★ 7 
Dwarf.

Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 1 2 1 3 4 ★ 6 
Dwarf.

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit