





When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)






Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)







Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.






Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.






Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring






Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2
instead if this attack is undefended.)






When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)






Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.






Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.






Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.







Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)






When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit












No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.







Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)






Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)






Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2
instead if defending player's threat is 35 or higher.)






While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.






Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.






Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1

Shadow: Attacking enemy gets +2






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.







Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)






When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.






X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.






Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.






Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.






When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)






Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)







Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.






Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.






Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring






Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2
instead if this attack is undefended.)






When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)






Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.






Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.






Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.







Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)






When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit












No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.







Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)






Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)






Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2
instead if defending player's threat is 35 or higher.)







Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.

Shadow: Put Ungoliant's Swarm into play engaged with you.






When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.












Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 for the duration of this attack.


















Orc Horse Thieves get +1 for each location in the staging area.






Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.
Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers












Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit






Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.












When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.






Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.






When Revealed: Chieftain of the Pit gets +3 until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.






Goblin Spearman gets +2 if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.












When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1 (+2
instead if attacking the last player.)












While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.






X is the number of players in the game.

Shadow: attacking enemy gets +X . X is the number of players in the game.






When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.






If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2
instead if a Mountain is the active location.)






Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.






Goblin Swordsman gets +2 if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.


















Allies cannot defend while Snow Warg is attacking.
Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.












Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.






Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.












Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).






Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.






When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.






Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.






Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.






Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.






Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.






Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.






Only characters with ranged can attack or defend against Moria Bats.
While Moria Bats is engaged with a player, it gets +1 for each other enemy engaged with that player.






Regenerate 3. Indestructible. Players cannot play attachments on Durin’s Bane.
Durin’s Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).






When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.






Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.












When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .






When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .






When Revealed: Deal 2 damage to the lowest Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 .






Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)






Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)






Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes’ resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)






Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)






When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers






When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .






X is the number of players in the game.

Shadow: Attacking enemy gets +1 (+3
instead if it has the Harad trait.)






Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)






No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers












X is the number of different resource icons ,
,
or
on heroes in play.

Shadow: Attacking enemy gets +2 .






While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a ,
or
resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.






Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.






Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 . Deal it another shadow card.






Underworld Dissident gets +1 for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.






Daughter of Berúthiel cannot be optionally engaged.
Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.






Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.
Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.






Forced: When Telemnar’s Bane attacks, discard the top 3 cards of each player's deck.
Forced: After a player plays an event card, Telemnar’s Bane makes an immediate attack against the first player.






Allies cannot defend against Drû-buri-Drû.
While Drû-buri-Drû is in the victory display, characters get +1 and +1
.
Unless Drû-buri-Drû is in the victory display, the players cannot win.












X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.






X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 .












X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.






Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.






When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 (+2
instead if undefended.)






When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit






When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)












While engaged with a player, Southron Phalanx gets +1 for each location that player controls.

Shadow: Attacking enemy gets +1 for each location the defending player controls.






When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King






X is the total number of hidden cards in the game.
Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.






Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 (+3
instead if undefended.)












Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.












Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.






Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.






Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).






Cannot have attachments.
Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.
"Come not between the Nazgûl and his prey!"
–The Witch King, The Return of the King


















Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.






Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers






Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers






Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers






Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 .






When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.






While any player has 3 or more cards in hand, Dunland Prowler gains Surge.
While any player has 5 or more cards in hand, Dunland Prowler gets +1 .
...the wild men of the Dunland fells. –The Two Towers






While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.

Shadow: Attacking enemy gets +1 (+2
instead if the defending player has at least 3 cards in his hand).






Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.






When Revealed: Each player draws a card.
Forced: After a player draws any number of cards, Dunland Tribesman gets +1 until the end of the round.

Shadow: Attacking enemy gets +1 .






Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.






Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.












Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.






Boar Clan Stalker gets +1 and +1
for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.






Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 for each shadow card on it.
























Cannot have attachments.
Spirit of the Wild gets +1 and +1
for each Key objectives the players control.

Shadow: Attacking enemy gets +1 for each Key objective the players control.






Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers






While Bellach’s Marauder is engaged with a player, it gains:
Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.






Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1
for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.






Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring






Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.






X is the number of cards underneath The Orcs’ Search.
Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.






When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.






Forced: After Prowling Orc attacks, place 1 damage on the active location.
Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.
"Garn! You don't even know what you're looking for." –Orc, The Return of the King






Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged.
Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.






Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.






When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the Time X value on the active location.






Cannot have attachments.
While Orc War Party is in the staging area, enemies in the staging area cannot take damage.
The players cannot win the game while Orc War Party is in play.
They kept no order, thrusting, jostling, and cursing; yet their speed was very great. –The Two Towers






Forced: After Cornered Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.






Forced: After Thaurdir’s Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.
"I saw them; grim faces and evil..." –Frodo, The Two Towers






Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 for this attack.

Shadow: Exhaust a character you control.






When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.






Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 for each ally the defending player controls.






Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.
In the twilight he saw a large black Orc... –The Two Towers






When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.

Shadow: Attacking enemy gets +1 (+2
instead if there is a copy of the defending character in its owner's discard pile).






Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.






When Revealed: Each Warg enemy gets +1 until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).






While Blood-thirsty Warg is in the staging area, it gains:
Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.
The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring






Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring






Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.






While it is Night, Wolf of Angmar gets +2

Shadow: Attacking enemy gets +1 (+2
instead if it is Night).






Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers






Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers






Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.






X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 (+2
instead if it has no captured cards underneath it).






Savage Trollspawn gets +1 for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.






Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.






For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.
Trolls were abroad, no longer dull–witted, but cunning...
–The Fellowship of the Ring