![](/Images/Encounters/Revised-Core-Set/Spiders-of-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/King-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose and exhaust 1 character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Spiders-of-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Hummerhorns.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Spiders-of-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Ungoliant's-Spawn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Hill-Troll.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Marsh-Adder.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Forest-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Forest Spider engages a player, it gets +1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and discard 1 attachment he controls.
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Black-Forest-Bats.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dungeon-Jailor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Nazgûl-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Cavern-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)
![](/Images/Encounters/Revised-Core-Set/Journey-Along-the-Anduin-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Sauron's-Reach-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Eastern-Crows.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if defending player's threat is 35 or higher.)
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Ungoliant's-Swarm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 10)](/Images/gold-ring.png)
Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Put Ungoliant's Swarm into play engaged with you.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Spiders-of-Mirkwood.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 197882)](/Images/gold-ring.png)
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Great-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 156564)](/Images/gold-ring.png)
Forced: After Gret Spider engages you, exhaust a character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to an exhausted character you control.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Wild-Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 79623)](/Images/gold-ring.png)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Great-Cave-troll.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 332238)](/Images/gold-ring.png)
Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Cavern-Warg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 59605)](/Images/gold-ring.png)
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Stalking-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stalking Goblin to the staging area.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 30460)](/Images/gold-ring.png)
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths-Campaign.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 30460)](/Images/gold-ring.png)
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Fate-of-Númenor-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Temple-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Fate-of-Númenor-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Temple-Guardian-Campaign.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Campaign Mode only.
Archery X. X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Voyage-Across-Belegaer-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Crowley.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
For each resource on Crowley, he gets +1 , +1
, +1
, and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Fate-of-Númenor-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Revenant.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. Revenant gets +2 and +2
for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Raid-on-the-Grey-Havens-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Graxar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1
for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Sea-Serpent-Menacing.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/The-Thing-in-the-Depths-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Sea-Serpent-Enraged.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Temple-of-the-Deceived-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Recurring-Nightmare.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
When Recurring Nightmare leaves play, shuffle it into any player's deck.
Forced: When Recurring Nightmare enters your hand, add it to the staging area.
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Shadow-of-the-Past.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Black-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Shadow-of-the-Past.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Evil-Crow.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you have failed a Hide test this round, this attack is considered undefended
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Knife-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Rider-of-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1 .
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Knife-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Shady-Bree-Lander.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character get -1 (-2
instead if The One Ring is exhausted).
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Knife-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Squint-Eyed-Southerner.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.
Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Flight-to-the-Ford.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Fell-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Watcher-in-the-Water.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Great-Warg-Chief.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.