Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1 .
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each p
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack agai
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King
Cannot have attachments or take more than 3 damage each round.
Forced: When War M没mak is defeated, reduce each
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
Players cannot reduce their threat.
While The Empty Mug is in the victory display, the current quest gains:
Forced: After a player card effect reduces a player's threat, remove it from the game.>
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Immune to player card effects.
The players cannot travel here unless there are at least 20 progress tokens on stage 4B.
Travel: Reveal 1 encounter card per player.
Stage 4B cannot be defeated while River Harnen is in play.
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's
Forced: After the players travel here, advance to the next stage A, if able.
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage C, if able.
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage A, if able.
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card's
Forced: After the players travel here, advance to the next stage C, if able.
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
X is 2 per player.Indestructible.
Immune to player card effects. Cannot leave the staging area.
While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.
Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King
Cannot have attachments or take more than 3 damage each round.
Forced: When War M没mak is defeated, reduce each player's threat by 4.
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Immune to player card effects.
Forced: When Naurlh没g鈥檚 Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.
Travel: Place X resources on Stalking the Ruins where X is the number of players.
Immune to player card effects.
Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.
Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total and makes an immediate attack against the first player.
Immune to player card effects.
Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers
Forced: After Mauh煤r attacks, increase the pursuit value by 1.
"Mauh煤r and his lads are in the forest, and they should turn up any time now." –Ugl煤k, The Two Towers