Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.
Shadow: Attacking enemy gets +1 (+3 instead if undefended.)
Forced: When Evil Crow engages a player, that player takes 1 hidden card.
Shadow: Take 1 hidden card.
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.
Shadow: If this attack destroys a character, remove 1 time counter from the current quest.
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers
Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 .
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
While any player has 3 or more cards in hand, Dunland Prowler gains Surge.
While any player has 5 or more cards in hand, Dunland Prowler gets +1 .
...the wild men of the Dunland fells. –The Two Towers
While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player has at least 3 cards in his hand).
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
Shadow: Discard an attachment you control.
When Revealed: Each player draws a card.
Forced: After a player draws any number of cards, Dunland Tribesman gets +1 until the end of the round.
Shadow: Attacking enemy gets +1 .
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
Shadow: Attacking enemy makes an additional attack after this one.
Boar Clan Stalker gets +1 and +1 for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
Shadow: Attacking enemy gets +1 for each shadow card on it.
Cannot have attachments.
Spirit of the Wild gets +1 and +1 for each Key objectives the players control.
Shadow: Attacking enemy gets +1 for each Key objective the players control.
Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers
While Bellach’s Marauder is engaged with a player, it gains:
Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.
Shadow: Remove 1 time counter from the current quest.
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
Shadow: Deal 1 damage to the defending character.
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.
Shadow: Place 1 damage on the active location.
Forced: After Prowling Orc attacks, place 1 damage on the active location.
Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.
"Garn! You don't even know what you're looking for." –Orc, The Return of the King
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.
Shadow: Defending player discards an attachment he controls.
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.
Shadow: Attacking enemy gets +X where X is the Time X value on the active location.
Cannot have attachments.
While Orc War Party is in the staging area, enemies in the staging area cannot take damage.
The players cannot win the game while Orc War Party is in play.
They kept no order, thrusting, jostling, and cursing; yet their speed was very great. –The Two Towers
Forced: After Cornered Orc engages a player, it makes an immediate attack.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
Forced: After Thaurdir’s Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.
"I saw them; grim faces and evil..." –Frodo, The Two Towers
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 for this attack.
Shadow: Exhaust a character you control.
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy gets +1 for each ally the defending player controls.
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.
In the twilight he saw a large black Orc... –The Two Towers
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if there is a copy of the defending character in its owner's discard pile).
When Revealed: Each Warg enemy gets +1 until the end of the phase.
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).
While Blood-thirsty Warg is in the staging area, it gains:
Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.
The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring
Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).
Shadow: If it is Night, attacking enemy makes an additional attack after this one.
While it is Night, Wolf of Angmar gets +2
Shadow: Attacking enemy gets +1 (+2 instead if it is Night).
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.
X is the number of cards in play with 1 or more captured cards underneath them.
Shadow: Attacking enemy gets +1 (+2 instead if it has no captured cards underneath it).
Savage Trollspawn gets +1 for each damaged character the engaged player controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.