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Scenario Encounter
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Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 301 - 350 of 687 Cards
Roam Across Rhovanion (x2)
30 3 4 1 5
Creature.

When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.

Fire in the Night (x3/x1)
30 3 3 3 4
Orc. Goblin.

Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x4)
25 2 2 2 3
Orc. Goblin.

When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

The Ghost of Framsburg (x2/x1)
40 X X X 5
Undead. Hazard.

X is the tens digit of the first player's threat.

Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.

The Ghost of Framsburg (x3/x2)
35 2 4 2 4
Undead. Hazard.

Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location has the Dark trait.)

Mount Gundabad (x3)
39 3 4 1 5
Orc. Goblin.

While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 Defense

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Mount Gundabad (x3/x2)
26 2 3 2 3
Orc. Goblin.

Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Dagnir is engaged with you).

Mount Gundabad (x2/x1)
32 2 3 1 4
Creature. Spider.

Forced: When Deep-dweller engages you, it makes an immediate attack.

Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.

The Fate of Wilderland (x3/x2)
25 2 3 2 5
Orc. Goblin.

Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
20 2 2 2 3
Orc. Goblin.

Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

The Fate of Wilderland (x2)
30 3 4 1 4
Orc. Goblin.

Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x2/x1)
40 2 5 2 5
Easterling.

Archery 2.

Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.

When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.

A Shadow in the East (x3)
28 2 2 2 3
Easterling.

Archery 1.

Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x3/x2)
34 3 3 3 4
Easterling.

Peril.

Forced: When Warrior of Rh–n attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.

A Shadow in the East (x3)
34 2 4 2 4
Mordor.

When Revealed: Either raise each player's threat by X, where X is the active location'sThreat or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack

A Shadow in the East (x2/x1)
36 1 2 1 3
Mordor.

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2/x1)
32 3 3 1 5
Easterling.

Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3Attack and +3Defense

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x4/x3)
25 2 4 1 5
Easterling.

While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
30 3 5 2 5
Easterling.

Cannot have player card attachments.

Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
32 3 3 2 4
Mordor.

When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

Challenge of the Wainriders (x4/x3)
28 1 4 2 3
Easterling.

Archery 1.

While The Challengers is ahead of the The Wainriders, Aggressive Racer gains surge.

Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders' stage.

Challenge of the Wainriders (x3/x2)
38 3 5 1 6
Easterling.

When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.

Shadow: If this attack destroys a character, return attacking enemy to the the staging area.

Challenge of the Wainriders (x3)
45 2 3 1 4
Easterling.

While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 Threat and cannot leave the staging area.

Shadow: Attacking enemy gets +2 Attack if The Challengers is ahead of the Wainriders.

Under the Ash Mountains (x2)
30 3 3 3 6
Nameless.

Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +XAttack for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +XAttack where X is the cost of the top card of your discard pile.

Under the Ash Mountains (x2/x1)
33 3 6 3 8
Troll.

Cannot have attachments.

Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.

Under the Ash Mountains (x3)
28 2 4 1 5
Creature. Werewolf.

Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

Under the Ash Mountains (x2/x1)
45 X 5 4 9
Orc. Uruk.

X is 1 more than the number of quest cards in play.

While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.

Forced: After Torech Gorgor Patrol engages a player, it makes an attack.

The Land of Sorrow (x3/x2)
32 3 4 2 5
Easterling.

Archery 2.

When Revealed: Assign X damage among characters in play. X is the current archery total.

Shadow: Defending character cannot ready this round.

The Land of Sorrow (x4/x3)
23 2 3 2 6
Easterling.

While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.

Shadow: Attacking enemy gets +1 Attack for each Camp location in the victory display.

The Fortress of Nurn (x3)
28 2 3 1 4
Mordor.

Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.

The Fortress of Nurn (x2/x1)
32 3 4 2 3
Easterling.

When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.

Shadow: Attacking enemy gets +1 Attack for each Castle side quest in the victory display.

The Fortress of Nurn (x2/x1)
34 4 6 3 9
Troll.

Cannot have attachments.

Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2 Attack

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Hobbit: Over Hill and Under Hill (x3)
25 1 1 1 1
Creature.

When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orc.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orc.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x4)
33 2 3 2 3
Goblin. Orc.

If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x3/x1)
40 4 6 3 9
Giant.

While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x1/x0)
30 4 5 2 5
Creature.

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
25 3 3 2 3
Creature.

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.

Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x3/x1)
37 3 5 2 4
Creature. Spider.

Venom.

Forced: At the end of each round, each player must give a hero he controls 1 poison.

...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit

The Hobbit: On the Doorstep (x3/x2)
30 2 3 2 2
Creature. Spider.

Venom.

When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.