Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Territorial Ape gets +X and + X where X is the of the active location.
Shadow: Attacking enemy gets +1 (+2 instead if a location was explored this round).
Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).
Shadow: Treat the defending character's text box as blank until the end of the round.
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.
While On Track is in play, Hive Guardian gets +2 and -5 engagement cost.
Shadow: Attacking enemy gets +1 (+2 instead if On Track is in play).
While On Track is in play, Spider Broodling gains surge.
Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.
Shadow: If attacking enemy's is greater than defending ally's attach defending ally to attacking enemy. Then, cancel this attack.
While Prison Guard is guarding an objective, it gets +2
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.
Shadow: Attacking enemy gets +1
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 this round.
Shadow: Exhaust a character you control.
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.
Shadow: Discard a random card from your hand.
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."
Shadow: Add Stray Goblin to staging area.
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.
Shadow: The defender cannot ready this round.
Forced: After Ravenous Spider engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Cannot have non-objective attachments.
Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.
Shadow: Discard an attachment you control.
While Hobgoblin is guarding a card, it gets +X +X and +X where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.
Werewolf gets +1 for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
Shadow: Deal 1 damage to the defending character.
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.
Cannot have player card attachments.
Forced: After Snow-troll attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Dragon Hatchling gets +1 and +1 for each Dragon Sign in the victory display.
Shadow: Until the end of the phase, attacking enemy gets +1 and +1 for each Dragon Sign in the victory display.
Cannot have non-objective attachments.
Forced: When Grey Mountain Giant engages you, discard the top 5 cards of your deck. Assign damage among characters you control equal to the number of allies discarded by this effect.
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 (+2 instead if the active location has the Dark trait.)
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2
Shadow: Attacking enemy gets +2 until the end of the phase.
Dagnir cannot take damage from non-quest effects.
Shadow: Attacking enemy gets +1 (+2 instead if Dagnir is engaged with you).
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.
Shadow: Exhaust a character you control.
Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.
Shadow: Attacking enemy gets +2 and +2 until the end of the phase.
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.
Shadow: Discard an attachment you control.
Rider of Rh没n gets -10 enagement cost for each Easterling attachment it has.
When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rh没n. Shuffle the encounter deck.
Easterling Raider gets +1 and +1 for each Easterling attachment on it.
Shadow: Attacking enemy gets +1 (+2 instead if it has an Easterling attachment).
Forced: When Warrior of Rh鈥搉 attacks, attach the top Easterling treachery in the discard pile to it.
Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.
When Revealed: Either raise each player's threat by X, where X is the active location's or Messenger from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1
Servant of Sauron engages the first player.
Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)
Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Treacherous Easterlings gets +1 and +1 for each resource token on it (Limit +3 and +3
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.
While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.
Shadow: Attacking enemy gets +2 until the end of the phase.
Forced: After Champion of Rh鈥搉 engages you, either return a location you control to the staging area, or Champion of Rh鈥搉 makes an attack.
Shadow: Deal 1 damage to defending character.