Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring
Play only after the resolving enemy attacks step is complete.
Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.
"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers
Play only if you control Aragorn.
Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 , +1 , and +1 .
"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers
Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 while attacking that enemy.
"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers
Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1 until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers
Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's is greater than that enemy's lower its and by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers
Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers
Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
–Éowyn, The Return of the King
Response: After a sentinel character is declared as a defender, it gets +2 for this attack. If this attack deals no damage, ready the defending character.
...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.
–The Return of the King
Quest Action: Until the end of the phase, each Noble hero gets +1 and does not exhaust to commit to the quest.
Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Setup: The first player adds this card to his hand.
Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.
By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
–Frodo, The Fellowship of the Ring