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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 134 Cards
Revised Core Set (x2)
8 2 2 1 2
Mort-vivant.

Doomed 1.

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Revised Core Set (x2)
1
3
Dungeon.

Doomed 1. Surge.

"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur."
–Gandalf, The Fellowship of the Ring

The Dark of Mirkwood (x2)
5 

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Dark of Mirkwood (x1)
Treasure.

Surge. Doomed 1.

When Revealed: Each player may add 1 resource to each of their heroes' pools. Each player that does raises their threat by 5.

Ered Mithrin Campaign Expansion (x4)

Doomed 1. Surge.

When Revealed: Discard the top 5 cards of the encounter deck. For each enemy discarded this way, each player must deal 1 damage to a character they control.

Shadow: Attacking enemy gets +2 Defense this phase.

The Fellowship of the Ring (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x2/x1)

Doomed 2.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Fellowship of the Ring (x2/x1)

Doomed 1.

When Revealed: Remove 1 damage token from Doom, Doom, Doom or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Fellowship of the Ring (x1)

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its Defense.

The Fellowship of the Ring (x1/x0)

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Two Towers (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Two Towers (x1/x0)
1 3 2 3 3
Rohan. Traître.

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Two Towers (x1)
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Two Towers (x2/x1)

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Return of the King (x3/x1)

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted c

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Return of the King (x3)

When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffl

The Return of the King (x2)
Sorcery.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally

Shadow: Discard a non-objective attachment you control.

The Return of the King (x2/x1)
Sorcery.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blan

...a great cloud streamed slowly westward from the Black Land, devouring light... -The Return of the King

The Return of the King (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest c

Shadow: Discard a non-objective attachment you control.

The Return of the King (x2/x1)

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or revea

Shadow: Attacking enemy makes an additional attack after this one.

Core Set (x2)
8 2 2 1 2
Mort-vivant.

Doomed 1.

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Core Set (x2)
1
3
Dungeon.

Doomed 1. Surge.

"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur."
–Gandalf, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Hunt for Gollum (x2)
Disaster.

Doomed 1. Surge.

When Revealed: Remove all progress tokens from all Riverland locations.

Shadow: Resolve the 'when revealed' effect of this card.

The Hills of Emyn Muil (x3/x2)
35 3 1 2 6
Mordor. Orque.

Doomed 2.

Orc Horse Thieves get +1 Attack for each location in the staging area.

Khazad-dûm (x5/x2)

Doomed 2. Surge.

Shadow: Defending player raises his threat by 2.

Khazad-dûm (x3)
3
4
Souterrain.

Doomed 2.

Khazad-dûm (x2/x0)

Doomed 1.

When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

The Watcher in the Water (x3)

Doomed 5.

...there came a soft sound: a swish, followed by a plop, as if a fish had disturbed the still surface of the water. Turning quickly they saw ripples, black-edged with shadow in the waning light: great rings were widening outwards from a point far out in the lake. There was a bubbling noise, and then silence
–The Fellowship of the Ring

Foundations of Stone (x1)
2
5
Souterrain.

Doomed 1.

While Mithril Lode is the active location, it gains:

Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)
Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Heirs of Númenor (x3/x2)
33 2 7 3 5
Besieger.

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)

Doomed 3.

When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. –The Return of the King

Heirs of Númenor (x1)

Doomed 3.

When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.

Encounter at Amon Dîn (x2)

Doomed 2.

When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

The Morgul Vale (x2)

Doomed 2.

When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Voice of Isengard (x3)
0
6 

Doomed 4.

Action: Add 1 resource to each hero's resource pool.

"...in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago: and it is very tall and has many secrets..." –Gandalf, The Fellowship of the Ring

The Voice of Isengard (x3)
0
10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring

The Voice of Isengard (x3)
0
2 
Spell.

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers

The Voice of Isengard (x3)
0
3 
Spell.

Doomed 2.

Action: Each player may choose and discard a Condition attachment from play.

"But Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him." –Gandalf, The Fellowship of the Ring

The Voice of Isengard (x3)
0
3 

Doomed 1.

Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

"...alone it could do nothing but see small images of things far off and days remote." –Gandalf, The Two Towers

The Dunland Trap (x3)
0
2 

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring

The Three Trials (x3/x2)
X
3
Collines.

Doomed 2.

X is the number of players in the game.

While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

The Antlered Crown (x3)
3
1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring

The Antlered Crown (x2/x1)

Doomed 3.

When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the active location.

The Lost Realm (x3/x2)
2
8
Arnor.

Doomed 1.

While Outlying Homestead is in the staging area, players cannot reduce their threat.

Travel: Reveal a card from the encounter deck.

They were far beyond the borders of the Bree–land, out in the pathless wilderness... –The Fellowship of the Ring

The Lost Realm (x2/x1)
Sorcery.

Doomed 2.

When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.

The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring

The Lost Realm (x2/x1)

Doomed 2.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.

"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring

The Lost Realm (x2/x1)
Climat.

Doomed 2.

When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.